Wilson tells me that this is the first layer of Incursion

Wilson tells me that this is the first layer of Incursion

A Poem by taoaxue123
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Wilson tells me that this is the first layer of Incursion: Here's a room full of monsters to kill and a fountain of loot to enjoy for doing so. On the surface, it's something that barely breaks the fl

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Note the meter near the bottom indicating how much loot you've acquired. 
Over the course of the campaign and subsequent endgame, you'll perform incursions, shape the temple, and run the present-day version countless times .

Wilson tells me that this is the first layer of Incursion: Here's a room full of monsters to kill and a fountain of loot to enjoy for doing so. On the surface, it's something that barely breaks the flow of the regular campaign.

But this is where things start to get a little crazy. See, the ultimate goal of these incursions is to eventually reveal the location of Atzoatl in the present day. Once you've done 11 of them, you can run the present-day temple, this time without the burden of a timer, to reap whatever rewards are hidden inside. But what you do in the past will have a dramatic effect on how the temple appears in the present.

One of the key ways players will want to shape the present-day version of the temple is by opening up passageways between rooms�"effectively increasing the size of the dungeon. To do this, players will have to keep an eye out for keys while running their time-sensitive incursions in the past. If they find one, they'll need to quickly find a door in that same room and unlock it. That way, when they revisit that room in the present day, that passage will remain unlocked and give them more rooms to explore. "If you haven't been opening doors extensively, you don't get to see a lot of the temple in the present day," Wilson says. The ultimate goal, Wilson tells me, is to open doors in such a way that you eventually make a path to the Central Chambers where a boss waits to be killed.

Getting there, however, is a matter of luck. You'll only be sent back to the past 11 times and each room you're sent to is random. The current version of Atzoatl has 13 rooms, and you can be sent back to the same room multiple times, so you won't always have the opportunity to reach the Central Chambers. That's okay for two reasons: There's other objectives to complete in Atzoatl, and your discovery of the temple resets to a new random one each time you complete the present-day version. It's a bit confusing, I know. But Incursion is immediately available to level one players and Alva appears in every zone you enter. So, over the course of the campaign and subsequent endgame, you'll perform incursions, shape the temple, and run the present-day version countless times . If you want to buy MMoexp POE currency trade please visit mmoexp.  

© 2023 taoaxue123


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Added on December 1, 2023
Last Updated on December 1, 2023