Many of them also involve lots of databaseA Story by haoxiuyunMany of them also involve lots of database load due to creating loading, degrading, and then destroying games quickly. Although we couldMany of them also involve lots of database load due to creating loading, degrading, and then destroying games quickly. Although we could have predicted this with players creating fresh characters on new servers, working hard to get their hands on items that are magical--we underestimated the magnitude we discovered from beta testing." Another big issue is the frequentity of database saves across the world, that happen way too often with no reason. Blizzard has made some adjustments in order to reduce the frequency of saves in the meantime and is working on a longer-lasting solution, but it's quite a while before it's ready because it's "an structure overhaul that will require time to construct, test, then implement." At present, Blizzard is taking three steps to help make Diablo 2: Resurrected more easily accessible. Rate limiting is a way to put an upper limit on how fast and frequently players can create and join games; the establishment of an MMO-style login queue to ensure servers won't be slowed down with a flurry of simultaneous logins; as well as splitting critical aspects into smaller functions. But , those actions could mean alienating a part in the Diablo 2: Resurrected player base entirely by themselves. When players hit rates limits, for example are likely to receive an error message that says there's an issue with communicating with servers in the game. If you want to know more about D2R Items ,you can visit p2pah.com
© 2022 haoxiuyun |
StatsAuthor
|