Autumn MaidA Chapter by Eddie DavisKing Haroldris shows off his airship to the people of Westmark, and reveals plans he has for them.19. Autumn Maid
It was late afternoon and the blizzard had, if
anything, grown worse, but out on the rooftop parapet of the Ducal Keep, a
group of 11 stood bundled tightly against the snowstorm. The group frowned at the back of the figure of
King Haroldris (who had asked them to join him out in the blizzard) as he stood
staring anxiously up into the gray sky as if expecting something to happen. Aurei, standing behind the King and Queen, glanced
over questioningly to Zeatt who had spent the afternoon with the Elven Queen
and who, she hoped, would know why they were summoned to the top of the
tower. Zeatt understood her glance and
only shrugged. She turned her glance to
Eleazar, but he stood stoically talking to Aeric, Alis, Siris and Lute and she
wasn’t sure how he felt toward her after their fight earlier in the day, so with
a sigh she pulled the heavy cloak around her and followed the King’s gaze up
into the sky.
The minutes went by and everyone was beginning to
wonder if the King had completely lost his mind. Aurei was trying to think of a tactful way
to ask him what he was waiting on and why had he asked them to join him on top
of the tower in the middle of a blizzard, when she heard a distant roaring
sound. Alarmed, she looked around her
to find that Eleazar, Aeric and Alis also heard it. “What is that?”
She asked aloud and Haroldris turned to them, smiling. “Don’t be alarmed, it is the reason you all have
stood up here for half an hour as I stared off into the sky like a village
idiot. It will be here in a few
minutes, I imagine. I would say the
heavy snowstorm greatly slowed it down.” “Slowed what down, your Highness?” Zeatt asked politely. “You’ll all see in a short time, bear with me.” From behind her, Aurei heard someone murmur the word
‘airship’ and she could not help but feel a bit of nervousness at the word. Yet that was exactly what it was. The roaring sound, which sounded like a
mighty wind blowing through a small open window, grew louder and louder until
it was nearly directly overhead, but still concealed by the clouds. Suddenly the roaring stopped and moments
later the somewhat oddly shaped hull of a fairly small airship could be seen
descending very slowly until the ship came completely in view. It dropped until it was parallel with the
tower’s parapet and then hovered there.
The ship was about the size of a typical galley that would sail out to
sea. It didn’t resemble either of the
airships that Aurei had been aboard and it didn’t have riggings for sails or a
ring where an elemental would be trapped.
Most of the deck was covered by a large cabin complete with windows of
glass.
All of the group on the tower top crowded forward to
see the marvel, and in the town below, people came running outside in the snow
to see the craft hovering against the side of the ducal tower.
“I’ve seen one of these before!” Zeatt said excitedly, “Well, actually, one
similar in most ways - the one I saw had a containment ring at the top for a
Fire Elemental, but other than that it looks like one of the ships that the
Archmages in Aeropolis would use. There
were probably a dozen of them made, all extremely expensive, I am told. They call them Air Yachts, I believe, and
I’m told that several of them were stolen by members of the Necromancer’s
Guild.” Haroldris turned to her, grinning, “Very good,
Reverend Mother! You are not far
off. But don’t be afraid, for this
craft actually belongs to me. If all of
you would join me in its cabin, I’ll explain.” A couple of men came out of the yacht’s cabin,
dressed in the colors of the King of Northmarch and they bowed to Haroldris, and
then flipped over a metal gangplank (complete with hand rails) that was secured
to the deck. The gangplank bridged the
gap between the floating ship and the parapet and they all crossed over onto
the airship, moving carefully to avoid slipping in the harsh weather. “Oh, I don’t like this at all!” Thorm grumbled as he slowly went across the
gap. “Don’t worry, boss, if you fall off, the snow should
be deep enough to break your fall.”
Siris teased from behind him. “Funny, Orc. Ye had best grab me if I do slip or ye and
your big brute of a husband will be out of a job! And with a baby on the way, too!” “The other dwarves love us, we’d not be out of jobs
if you fell, but as you are across now, you have nothing to worry about.” Thorm snorted, “Hah! I’m hovering in mid air in a snowstorm;
there’s plenty to worry about.” “Quit grumbling and let’s see what His Majesty has
to say.” Lute commented as he had to bend
nearly double to get through the doorway into the cabin. “Not meant for half-Ogres.” He commented to Siris
who sympathetically squeezed his hand.
They were led into a large room that was lavishly
furnished with all the comforts of a living room or private chamber. A stairway led down into the lower decks and
several doorways lined the walls of the room.
At the front of the vessel, three men stood in front of what looked to
Aurei to be some sort of ship’s wheel like those on water-bound boats. The men turned and bowed respectfully to the
King and Queen. “Your Majesty, I apologize for our delay. The blizzard is very fierce and we had to
fly above it, but the air is cold and delayed our movement.” “Quite understandable Tarron.” The King turned to those in his party,
“Friends, allow me to introduce Tarron Rick; he is the captain of this ship,
the ‘Autumn Maid’.” Tarron bowed to everyone on board, “I hope our
appearance did not alarm the townspeople too much.” “They are becoming more and more used to the
unusual.” Aurei answered. Haroldris introduced those with him and after the
greetings had concluded, he explained to them why he had brought the airship
here. “The Autumn Maid was an airship of the Necromancer’s
Guild " as Matron Zeatt suspected. It
was captured while spying on some of Queen Eioldth’s people to the north and
was presented to me - in somewhat damaged form- as a gift by her father. For several years I have had some of my
best wizards and craftsmen working on it in secret, at my own expense. It is -by airship standards- a small craft;
one used by the leaders of the Guild as more of a personal vessel. It will only comfortably host 15 to 20
people and a crew of ten. This main
deck houses the grand chamber, which we are in now, as well as several guest
rooms off the side. Below this deck are
crew quarters and the hold.” Zeatt raised her hand, clearing her throat. “Excuse me, Your Majesty, for interrupting, but how
is this airship powered? The vessels
like it that I have seen, have great rings where the Elemental is
imprisoned. As I didn’t see this, nor
riggings for sails, I am confused on how it is propelled.” “Ah! That is
something very interesting.” Haroldris
turned and motioned to one of the three crewmen, “Ask Devin to join us.” The man bowed and hurried downstairs to the lower
deck. A minute later he brought up a
middle-aged Halfling wearing a rare pair of reading glasses that many of the
studious mages wore due to many hours squinting in candle light. Devin seemed to be slightly annoyed at being
disturbed, but when the King asked him to explain to his guests how the ship’s
propulsion system worked, his eyes sparkled with excited pride. “I am most excited about The Autumn Maid’s
propulsion system! It encompasses
several scientific findings by several of my colleagues combined with some new
and innovative applications of practical magic.” Devin paused, as if waiting for his words to impress
them, but he was met with only blank stares.
The Halfling sighed at their unscientific minds and explained. “Most Airships use captured Elementals - Fire or
sometimes Air- to power their crafts.
These creatures no longer reside on Elemental planes of existence as
they are said to have done before the Great Gathering. As a result, they grow rarer and rarer each
year. You see, when an Elemental is
dispelled by magic, it is destroyed completely, so there are fewer and fewer
elementals that a wizard can summon. As
a result, only the most important airships are powered by Elementals; the
remainder must settle for masts and sails like a water vessel.” Devin began to nervously pace around the room as he
continued with his lecture. “The airship that His Majesty was given lacked any
propulsion system, as the Elves had destroyed the controlling ring of the ship
where the Fire Elemental powering it had been kept. In fact, it was an extraordinary task
moving the disabled craft from place to place, for as you can see, it lacks any
mast so no sail could be used. Yet the
levitation enchantment cast in a permanency configuration on the hull kept it
afloat 50 feet off the ground. His
Majesty asked me to try to think of a new form of propulsion that was not elemental
based, nor required the use of sails, and I put this task to my entire
staff. We looked at several ideas, but
each was lacking in some area or else impossible to engineer for various
reasons.” “Finally the idea came to me while I was
investigating ways to keep the cabin of an airship comfortable while high in
the sky. You see, at greater altitudes,
the air is thin and passengers find breathing difficult unless they are in some
sort of cabin that remains sealed against the thin air of the great
height. But if a cabin door is open and
that seal is broken, it creates a great torrent of air. Have any of you ever seen this occurrence?” Devin looked at his audience and they all shook
their heads in response. Devin again paused, hoping everyone would
immediately understand the implications of these findings, but again only blank
faces stared back at him. With a frustrated
sigh, he continued. “I theorized that the force of air leaving the
container could be used as a propulsion device, and we built a small scale
model of an airship and tested this idea.
It worked exceptionally! You may
have noticed, underneath this airship, a series of long cylinders that have
valves at their rear sections. These
tubes are the propulsion system for this ship.
It works very simply. Air flows
into the cylinders at the front section.
Each cylinder has a specialized spell cast upon it along with a
permanency spell. This spell magically
increases the pressure of the air in the cylinders until they cause stoppers to
plug up the air intake at the front of the cylinder. The pressure continues to build until it
reaches a specific weight and that causes the valve - one of my own inventions- at the rear of the craft to open up, releasing the heavier air through a narrow
opening with incredible force. This
creates a pushing effect, propelling the craft forward. There are six of these cylinders under the airship
and each operates at a slightly different pressure than the others, providing
the craft with astonishing power.“ Zeatt raised her hand, “How do you steer the
airship, or stop it?” Devin smiled, thrilled that at least one was listening, “A very good question, Reverend Mother! We have rudders attached to the end of each cylinder that regulates the direction, much like a ship moving through water. It can turn completely around in flight, but it is a slow, wide turn. I’m working on finding a way to make it turn sharper. As for stopping, we have a ‘Neutralize Magic’ lever that drops into each cylinder a rod that will neutralize the enchantment in each cylinder until it is pulled back upwards into its lead casing, at which point the enchantment of the pressure chamber resumes.” “Wow that’s complicated.” Aurei commented, though she was certainly
impressed with what she could understand of the practical magic device. “Duchess, it is my proudest accomplishment, and as
we just learned today in our journey to your duchy, it works amazingly
well. The longer the cylinders are left
in action, the faster the airship travels.
I am confident that this device will accelerate the Autumn Maid to
speeds unmatched by elemental-powered airships.” “So how fast will it go?” Lute asked. The Halfling stuck his chest out proudly, “Under
good weather conditions, it will go from King’s Reach to here in about five
hours.” “Five hours!”
Many of those listening said at once. “That is 200 miles away!” Eleazar exclaimed, remembering his latest horseback
ride. “It’s 214, to be precise.” Devin corrected. “Amazing!”
Aurei commented to the King. “Isn’t it, though?
I am greatly pleased with Devin’s ingenious design. Today was the first long-distance test of
the craft. I greatly desire to build at
least a handful of crafts like this as part of my strategy to counter the
Necromancer’s Guild.” Eleazar looked concerned, “Pardon me, your Majesty,
but even if you had 10 ships like this, they would not be enough to counter the
Necromancer’s Guild. Fully manned, 10
ships would only carry 350 men.” “That is true, Sir Eleazar, but I don’t plan on
using these ships in a direct attack on enemy ships. I have different plans. If everyone would be seated, I would like to
explain these plans to you.” Haroldris gestured toward the various chairs and
sofas found in the cabin and waited for everyone to take a seat. He told one servant to bring refreshments
and the man hurried below in compliance.
Leaning against the edge of a long table, the King outlined his plans. “I have long been fascinated by the Necromancer’s
Guild. Oh, I don’t mean in a respecting
sort of way, I mean that I have long been interested in how the shadowy guild
creates such fear and dread. Most of us
have experienced some of their undead handiwork and certainly they are a force
of evil that must be taken very seriously, yet much of the fear that they
generate seems to be due to rumor and reputation.” “But there is a reality there too, Your
Majesty.” Zeatt countered. “Indeed, Reverend Zeatt, I am certainly not denying
that. But throughout the world everyone
is fearful of the Necromancer’s Guild.
Why is that? I suggest to you
that much of the fear they generate is done through a rather limited number of
undead. For example; I have heard an
account of your terrible fight with undead from the Guild in Thurgood. How many would you estimate that you
battled?” Aurei and the others who had been in the battle
briefly conferred amongst themselves. “We’d say probably close 400.” The Duchess answered. “That is a very large force from them. I have done some research of accounts of
battle and the usual number that has been encountered has been 100 to 200.” “Your Majesty, I hate to disagree with you, but Sir
Aeric and I have encountered numbers perhaps ten times that number in the
southlands.” Eleazar stated. “Well, that is another thing I learned - the Guild
uses a great number of Illusionists, though they keep this fact a secret. These Illusionists are high level masters of
the craft and I have been told that they are employed by the guild to create
illusions of vastly greater numbers of undead in a battle.” Both Aeric and Eleazar looked very skeptical, but
did not dispute the King’s tale. “I see your skepticism and I understand that, but
you must understand that I personally interrogated several wizards of the Guild
that were caught on our southern borders and we used spells on them to force
them to tell the truth and they all confirmed this. They said that they use very advanced
illusion spells that are next to impossible to detect. I’m not claiming that there are not a number
of undead being used, but even creating a zombie is time-consuming and to be
very effective, they must be controlled.
This would take a low-level Necromancer. I believe that there is not as
abundant of a supply of corpses to reanimate, and that they use illusions and
rumor to create fear as these things greatly strengthen the perception that
they have a vast army just waiting in the wings to attack.” “So you don’t believe that they do?” Aurei asked. “I believe they do have thousands of undead, but I
don’t think they have a vast undead army hidden somewhere. Think of how many years we’ve heard this
rumor. Surely they would have enough by
now to mount their attack. Yet when
they attacked Aeropolis, the undead were only several thousand in number, and
they let the Guild’s reputation spawn fear, as well as using Blood Knights’
type of armor and badges to cause mass confusion.” “Well, either way, it worked, your Majesty.” Zeatt commented with a bit of frustration
evident. “Indeed, Reverend Zeatt. It works time and time again, and they tried
smaller scale assaults on my own Kingdom, and were it not for the Bitter Dregs,
they would have succeeded here as well.
I believe all their attacks were to cause instability as well as to
either capture the Emperor and me, or else stir up dissention so we would be
overthrown. They succeeded in capturing
the Emperor. Now they will change him
and attempt to control the Empire through him.
The zombies and undead are mostly mindless pawns that they willingly
sacrifice to gain bigger prizes, such as the Emperor or Sir Alvis.” At mention of the Knight Commander, a somber mood
fell over the cabin. “I don’t mean to bring up painful reminders of what
has happened, but I do want to make my point.
That point is this; I believe the method that the Guild uses best is
infiltration. They put out spies that
do nothing else but gather information about an area they are interested in,
and they report this information back to their masters. Then they infiltrate in a different way by
using airships to drop off numbers of undead along with their controllers,
Sorcerers and some living warriors as well.
They drop these forces deep inside places they want to control, such as
what happened here recently in Thurgood.
Then the airship gets out of range and waits to see if their ground
forces meet with success.” “If they fail, the airship sails off and relatively
few are lost. If they have limited
success, they can rendezvous with their remnant and extract them by
airship. But if they succeed, they
plant more undead and handlers, set up secret bases, then seem to ‘disappear’
and all seems to go back - more or less- to normal. But this is a false normality, for the Guild
has their forces - in small number, but quite safe- in place for further
disruptions later, at the Guild’s convenience.” “Do you think that was what they were doing here in
Westmark? Could they have a hidden base
here?” Aurei asked in concern. Haroldris paused a moment before answering, “I don’t
think so, Aurei. Not yet, at
least. I suspect their purpose was to
destabilize the Kingdom so we’d focus on Westmark and that would make a
southern invasion more likely. I now
feel that they are not planning a massive army to invade, but will instead try
aerial assaults to keep the Kingdom uneasy and unstable. Then they will try a coup as they did in
Aeropolis. So how do we counter
this? I believe we need to create a
force that can quickly move to a site that is being targeted and combat them
using more than just swords and arrows.
We need a mobile force that includes magic-users, clerics, rangers as
well as warriors. We need innovative
strategies - create and use new types of practical magic to even up the odds
and beat them at their own game.” “So what do we do, Your Majesty?” Aurei posed the question everyone had on
their mind. The King’s eyes sparkled, “I am thrilled to say I
have a plan. As I mentioned earlier, I
am very determined to build a small fleet of airships like this one. Each ship I intend to place in a specific
region of my Kingdom and they will operate out of that base. They will regularly patrol their assigned
region and will respond quickly and fiercely to any threat and will do so with great power and force. The crew of each ship will be armed with the best weaponry I can buy for them and will be greatly trained.” “I envision a crew of between
35 to 50 on each airship, made up of knights and warriors, wizards, clerics and
rangers that compliment each other with their skills. I would like to utilize Westmark as a
training facility for these crews, when the project gets underway.”
Eleazar sat tapping his chin with his finger,
considering Haroldris’ ideas, “That sounds wonderful, Your Majesty, but the
first and most serious problem is the creation of more airships. I am told they are a laborious task to build
and enchant, and it is expensive even by kingly standards.” “That is true, Sir Eleazar, and that is my main
problem. But it is one that could be
partially solved by salvaging the hulls of damaged airships. The airship that Aurei partially destroyed
with the Light of Yesh has drifted into the southern part of Northmarch. It hovers several hundred feet above the
ground, but as best we can tell, the hull remains sound and perhaps even some
of the lower decks. The levitation
spell upon the hull still works, so it could be reconstructed, utilizing
Devin’s propulsion system.” “What about the Emperor’s Air Yacht?” Zeatt asked,
“It was hovering near King’s Reach when we escaped it.” “My scouts report that it is still there, but that
some sort of arcane battle occurred on the craft and it is seriously damaged
and hovering high above the ground.
However, as with the other craft, it has a sound hull and seems to not
be as damaged as the other vessel. If we
could salvage these two crafts, we could reconstruct them - with modifications-
and then we’d have the beginnings of the fleet of airships.” “But wouldn’t the Emperor -or the Necromancer’s
Guild- want to retrieve them?” Aurei
asked. “I’d suspect they will try to do so, but the winter
weather or perhaps the availability of another airship to tow the damaged ship
back to a Necromancer’s Guild base has kept them from retrieving them. Yet I imagine that will soon change, so I
would like to salvage the hulls as soon as I can and get them back to the
hidden location where this one was created.” Aurei looked around the room, “Your Majesty, you
have this ship and I think all of us here now would be glad to volunteer to
help you retrieve them. Why couldn’t we
leave tonight? Before the Guild has
their chance?” Haroldris smiled slightly, “That is most brave of
you, Aurei, but I feel that this would be too dangerous to attempt. There is a blizzard raging and flying at
night - even at great altitudes- is something very few airships attempt.” “But surely there would be nothing we could crash
into between here and King’s Reach, as long as we keep the ship high enough
over the treetops. There are no
mountains between Westmark and King’ Reach.” “Aurei, I agree with His Majesty; it’s too dangerous
in this snowstorm.” Eleazar countered. “We can’t let the Necromancer’s Guild retrieve those
airships!” “It’s too dangerous!” “I thought Paladins were immune to fear.” Aurei said with a frown as her eyes moved
from Eleazar to Haroldris. “Bravery is not foolhardiness,” The King rebuked
with a smile, “If we are grounded due to the snow, the Guild is as well. Be patient and you just may have your chance
in a day or two.” “If it’s not too late.” The Duchess mumbled, leaning back into her
chair with a resigned sigh. “Trust in Yesh, child.” Zeatt whispered to her from nearby and Aurei
nodded.
© 2014 Eddie Davis |
StatsAuthorEddie DavisSpringfield, MOAboutI'm a fantasy and science-fiction writer that enjoys sharing my tales with everyone. Three trilogies are offered here, all taking place in the same fantasy world of Synomenia. Other books and stor.. more..Writing
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