Airships and ElementalsA Chapter by Eddie DavisAurei holds a town meeting to discus the danger facing them.33. Airships and Elementals
The following morning, the buzz was about the ghouls that Lute
had sensed just outside of the town. Of
course they’d sent a patrol to the site of the battle with the bandits and sure
enough there were barefooted humanoid footprints in the mud and the burnt
remains of the bandits had been pulled out of the pile where they’d been
stacked. Humanoid teeth marks told the
story clearly and this filled the town with great concern and nervousness. Aurei called a town meeting for that afternoon at the Keep to
discuss this new development and the duchess was very frustrated at the feeling
of helplessness over the seemingly casual invasions by the Necromancer Guild
into the duchy. They came into town or
at least close, at will, so it seemed, and the ducal guard could do nothing to
prevent it. Aurei knew the Guild was
playing mind games with them, using fear to gain an advantage over them. But their biggest advantage was their rapid
transportation in and out of the area.
It was this very thing that the townspeople discussed that
afternoon in the drizzling rain and the great hall was filled to capacity. She allowed the townspeople to release their
frustrations and fears first, so that the mood would be calmer when those who
had battled the Necromancer’s Guild in the past took their turns to speak. Brother Darv, Thorm, several of the Dwarven armorers, Lute and
Siris and then Sir Alvis discussed the plans and schemes of the guild and
especially their airships. The Paladin
commander spoke last and longest, for his Blood Knights had battled the
Necromancer’s Guild for many, many years.
"Their airships are their most precious asset." The
Knight informed them as he unrolled a piece of parchment paper, then dipped a
pen into some ink, "Here is what they usually look like." He drew out two separate shapes, the first resembling greatly a
regular sailing ship, but with a deeper, flatter hull. The second shape did not really look like
any ship Aurei had heard of, for it had no sails and seemed more ornate with a
lot of ‘fins’ sticking out of it at various angles. "The first one here that looks like a regular sailing
vessel is a type my knights have nicknamed ‘Sneaker ships’. " "Why call them that?" Aurei asked Sir Alvis. "Good question, duchess.
We called them that because they run silently, by wind-power. Their mages developed a spell to allow it to
levitate. You can tell this type by a
sort-of magic blue glow that seems to dance along the underside of the craft - it's
the spell they cast upon it and it is permanent, they don’t have to recast it,
though they always have several mages on-hand in case the spell is neutralized,
as well as one wizard who serves as a sort of pilot, changing the altitude of
the craft by a long rod that runs through the craft from top to bottom that
increases or decreases the energy of the spell so the thing can hover up to the
top of the clouds or sink down to the earth.
Other than this, the craft sails along by wind-power like a normal ship,
though the mages on board will often cast spells to bring up a wind to fill the
sails so they can head in the direction they want to go. “ “Sneakers are not fast-moving craft, they travel a bit faster
than a water craft does, but the Guild usually doesn’t risk exposing these
ships to a many sets of eyes and so they fly at night or as near to
out-of-the-way locations as they can. " "What do they use them for?" Brolen asked as he examined the drawing of
the craft. "Transportation of larger items or troops, usually. Cargo as well, for the hold of the ship is
much larger than a regular ships’ hold.
They usually don’t go too far from their base of operation, so any that
you see usually means there is a Necromancer Guild base hidden somewhere within
about two day’s ride." "Could they be massing troops to attack us?" Aurei
asked what was on many of their minds. "I doubt it - Westmark would be far from their territory,
and even a strong base in this vicinity could be surrounded and
overwhelmed. I don’t think they are
trying to conquer Westmark, in fact they seldom try a straight forward
assault. Instead they try to terrify
people and at the same time infiltrate the area with their Undead. Since there is a great distance between us
and the area that they have strong influence upon, I’d say this is more of a
long-range scouting mission of some sort to test the waters and maybe set up an
infrastructure for a later infiltration." "But why would they use such tactics? That beast and then the Giant would just
draw attention that something wasn’t right and give us time to strengthen our
defenses." Aurei’s reasoning met
with agreeing nods from those around her. Alvis scratched his chin, "Well, that is puzzling me as
well, for yes, it is true that they usually are much more subtle then
this. I’m not sure I have an answer to
this, Duchess, for their move is uncharacteristic for them. That makes me rather uneasy." "What about the other ship that you drew?" Alis asked from where she stood beside Sir
Aeric. "Ah, now this is something much different," he tapped
the paper with the end of his pen, "This too is an Airship, but this is
more like a Man-o-War or Frigate with the speed and maneuverability of a
Brigantine ship, but made to quickly sail through the air. Many of them have no sails at all, though,
for they are not propelled by the wind but by elementals." The townspeople of Westmark murmured sounds of wonderment at the
mention of elementals, and Sir Alvis nodded at their wonder. "Yes, indeed, I did say Elementals - they tell me that
before the Great Gathering, Elementals lived in worlds of fire, wind, earth or
water and that sorcerers would summon them to worlds like ours by magic, much
as fiends from Hell are brought forth by evil wizards." "But since the Gathering they are confined to our world, where
they must be captured magically if they are to be used. As they are creatures of our world now, they
can be destroyed and when they are destroyed, they disappear forever from our
world. So they are both rare and highly
prized by sorcerers, and especially Fire and Air Elementals, as they are the
types used for Airships." "How do they propel the ships?" Brandi asked. "I don’t know all of the details, I’m afraid, but they are
imprisoned in a wheel-like ring that surrounds the ship so that the airship
looks like a thread going through the eye of a needle, with the needle's eye
being the Ring that imprisons the elemental.
They are held in these rings magically and a controlling wizard called an
Elemental Pilot uses spells to force the elemental to push the craft forward or
to stop it.” “The craft is held in the air like the Sneaker ships -
levitation spells running along the bottom of the ship of some sort. When the Elementals get going, these ships
can move quite fast. Since they don’t
usually use any sort of sails, they use long fin-like rudders underneath the
ship to steer the ship. Some of the
larger, more advanced types use a mixture of small maneuvering sails mixed with
rudders, fins and even long metal wings that help them turn. There is no standardized shape for them -
what I’ve drawn is a composite of most of the most common features of the
less-expensive elemental-controlled ships." "How many are there?
You make it sound like there are hundreds of them!" Aurei asked,
fascinated by the thought of ships that fly through the air by magic. Alvis chuckled, "No, no, not hundreds, but probably 20 to
30 of this type and maybe 50 of the Sneaker type, yet they are scattered all
over the world, so they are very rarely seen.
The Necromancer’s Guild captured several that the Mages of Academy of
Arcane Science down in Natisport had been experimenting with some years ago,
and so most of the airships in existence are craft that they have created,
using information from the airships they had captured and used as templates.” “There are a few that some wealthy Lords or Wizards not
associated with the Guild own, and the Emperor reportedly has two craft under
construction, but they are extremely costly to make, and then enchant." "What happens if they have their magic neutralized?" A townsperson asked the Knight. "In a word - disaster.
They fall from the sky like a rock, usually killing everyone on board
unless they were hovering near the ground.
In fact, this has happened a few times - one time, I am told, the
Arch-mage of Eastport used a Wish spell to dispel the magic of a large
Necromancer Guild ship that was attacking the city and it fell 500 feet into
the sea, killing all the pirates, undead and mages on board.” “That is why the Guild very rarely uses their Airships to attack
a city. Fear of enchantment failure
consumes those aboard the airships. I’m
told that this is what many of their wizards and engineers are trying to create
- a way for the airship to stay suspended in air without an enchantment that
can be dispelled." "Have you ever been aboard an airship?" Brolen asked. "No, I’m afraid I haven’t." Alvis admitted. "But I have." A
voice came from the doorway to the great hall and all heads turned to find Sir
Eleazar standing there on somewhat wobbly knees. "Sir Eleazar, I am glad to see you are feeling
stronger. Please join us and share with
these good people your experience."
Alvis stood and gave the half-Drow knight his chair, which the weakened
young Elf gladly took. He looked down
for a moment at Alvis’ sketches of the crafts with an admiring nod. "You have a good eye for detail, Commander. They are well-drawn." Then turning to address the town he
continued, "I was charged, several years ago, for obvious reasons, in
leading an assault against the Drow city of “A few months after the raid, I was ambushed in camp at night by
members of the Necromancer’s Guild on the way to "How’d you escape from an airship?" Aurei asked,
hoping he wouldn’t be annoyed at her question. "Well, they didn’t have a very strong brig on the airship,
as there is really no place you can go when you are several hundred feet in the
air, but I waited until they were preparing to rendezvous with the Drow nobles
on a small island close to Natisport and when they took me out of the Brig as
we slowly descended toward the island, I simply jumped overboard as we were
only about 80 feet above the bay. Thankfully
I survived the jump and was able to make it to shore undetected." "Impressive!"
Aurei commented. "Anyway," the half-Drow knight continued, "I am
one of the few people who have been aboard one of their elite airships and have
lived to tell about it. The ship is
set-up somewhat like a sailing ship, but there are differences, as Sir Alvis
told you. The larger ships have a lot
of room below deck for Crew quarters and storage.” “The Elemental Piloting Mage usually has his own spot on the
bridge that is sheltered from the wind and rain. One fairly effective way to stop an
attacking airship of this type is to take out the Pilot and then the Elemental
will not move and the ship will at least stay motionless." The crowd took his words in with a few murmurs and Aurei again
addressed the Elf, "Sir Eleazar, from what you know about the Guild and
their use of Airships, do you feel that they will use one against Westmark?" The Drow/Elf thought for a moment, "I’m very sure they are
using one of the slower cargo vessels, so most likely they have one of the
larger, faster airships somewhere in the vicinity. They may have even more. But for them to place the monsters here as
they did would require an airship, and a base of operations." "What would you recommend that we do to counter their
plans?" Aurei asked, pleased that the Knight seemed more comfortable
around her. "Prepare… I think there will be more actions against this
town. From what I have seen, you are doing
what needs to be done - training the people, keeping guards at all times
watching, and searching for their base of operations. Keep doing these things would be my advice
to you."
The conversation turned to other things and the Drow/Elf fell
silent, choosing to sit listening quietly. © 2014 Eddie Davis |
StatsAuthorEddie DavisSpringfield, MOAboutI'm a fantasy and science-fiction writer that enjoys sharing my tales with everyone. Three trilogies are offered here, all taking place in the same fantasy world of Synomenia. Other books and stor.. more..Writing
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