Uncaging the BeastA Chapter by Eddie DavisThe Necromancer's Guild unleashes something terrible near Westmark16. Uncaging the beast
In the steep, but rather puny, eroded mountains south of Westmark
called The Rattooth Mountains, nearly fifteen miles from the sight of the night
sentries on the town walls, a wondrous sight filled the deep darkness of the
valleys with an eerie blue glow. Over
some of the flatter knobs of the Rattooth hovered a strange craft. It was kept aloft by magic, a swirling
underneath the craft’s hull betraying the ridiculously expensive enchantment
cast on it to make it float on the air as if it were water. It resembled a large merchant sailing ship,
yet not exactly, for it was much larger than any vessel that sailed the seas
and its bottom was flat so it could, if needed, land safely on the ground. The propulsion was by the wind, just like a
sea ship, though the wizards that manned it could fill the sails even on the
calmest days.
The strange craft hovered over the top of one of the smaller
mountains of the range, about 10 feet off the ground, and near it stood a small
group of black-robed figures, waiting very nervously as a cargo door slowly
slid inward to reveal the hold of the ship.
From within the hold, chanting could be heard, a unison of hoarse male
voices that changed tempo a moment or two after the door was fully open. The figures on the ground backed away from the vessel and
suddenly a ball of green glowing light seemed to float through the doorway and
then travel a short distance away from the ship, as the figures on the ground
made way for it to pass them. The ball
was followed by six more black robed figures, each chanting and gesturing in
intricate hand maneuvers that were part of the joint containment spell they
were generating. One of the six chanters broke away from the others and
approached the first group that had watched them disembark. "It is in the sphere." the man said in a voice that
was nearly spent, "As soon as we stop chanting, it will be free. So get your men on board immediately, before
our voices are completely gone." The others immediately hurried toward the floating airship as a
small rope ladder was dangled from the edge of the hatchway so they could climb
inside. Overhead the sky was pulsing
with lightning from a summer thunderstorm that was preparing to unleash its
fury. All the black robed figures
looked anxiously at the approaching storm, for their task had to be completed quickly,
so the airship could rise above the front.
The last two of the men who had been waiting for the airship
were preparing for their chance to climb the ladder into the hold of the magic
craft when there was a brilliant flash of lightning and an immediate boom of
thunder that stunned them all. On the
summit of the neighboring mountain, a tree exploded into sparks from the
lightning strike, but that was of no concern to them. For the lightning had made the six mages
falter - just for an instant- in their spell, and the blue magic sphere disappeared
like a popped bubble. Before any of them could scream out a warning, the beast that
had been encased in the containment spell sprang forth, leaping high on very
muscular legs, to knock down the mage nearest to it. The man only managed a short yelp of horror
before the large, pointed, beak-like mouth filled with an army of razor sharp
teeth, closed around the wizard’s head.
A second Mage began quickly chanting a spell as the other four
raced toward the ladder hanging from the airship. The two on the ladder had quickly scrambled
up into the hold of the craft and were yelling for the helmsman to lift
off. Slowly the craft inched upward, as
the beast quickly consumed the fallen mage.
Suddenly it seemed to notice the chanting mage and it leapt forward,
just as the wizard finished casting his spell.
A glowing red arrow of light slammed into the monster squarely between
its eyes, but the spell did not seem to even stun the beast, which reared on
its hind legs and slashed at the wizard.
The magic-user managed to jump backward in time to avoid the
first swipe, only to be shredded by the beast’s other set of claws. The man fell dead, but the creature had now
spotted the airship with the dangling wizards who were frantically trying to
climb up the swaying rope ladder. With
an elephant-like trumpeting, the beast leapt over the second dead wizard and
dashed toward the craft. "GO, GO, GO! GET US
OUT OF HERE!" Screamed the men in the hold and on the ladder, unified in
their terror. Arrows from archers on the
deck above whizzed through the air, some impacting harmlessly against the
rock-hard, shell-like scales of the monster.
The helmsmen on the desk were joined by several wizards who were frantically
chanting spells to assist in the slow rise of the craft. But it wasn’t quick enough. The creature made a massive leap, its claws fully extended and
mouth gaping wide. The ship itself was
out of the beast’s range, but it wasn’t the monster’s goal. The maw snapped shut tightly on the legs of
the last mage on the ladder, pulling him violently to the ground, as the
ferocity of its attack tore the ladder free, sending two others tumbling off as
well.
The fall stunned both wizards, but the creature had paused to
chew up the mage it had grabbed from the ladder, so the men had a moment to
recover. Both scrambled to get to their
feet, one hobbling on one leg as he managed to stand. The men cried out to their companions in the
airship, but the craft was now beyond their reach and both knew they would not
be rescued. Before a plan of action
could be spoken, the monstrosity had finished its victim and glanced over
toward them, its mouth gaping wide as if giving a horrible toothy grin. The mage hobbling on one leg began chanting
a spell, while the other one pulled a wand from his robes. As the beast bounded the short distance toward them, the second
mage flicked the wand at the monster and a glowing hot ball of fire shot forth
from the end with a swoosh! The fireball hit the thing squarely on the left
shoulder with a loud explosion and for an instant it was engulfed in red and
orange flames.
The creature howled in pain, but instead of stopping it, the
spell seemed to enrage it, for with a loud trumpeting sound it sprang the last
few feet and knocked the wobbly-legged wizard to the ground, breaking his spellcasting. The beast ignored the man and stepped on his
chest as it faced the second wizard who had hurt it with his wand. The wounded mage’s chest cavity caved in as
the beast pushed off of his body to lunge at the second mage. The man tried to activate the wand a second time, but the
monster snapped its jaws on the wand, ripping it free from the hands of the
wizard. The spell-caster flashed out
with an enchanted dagger, stabbing frantically at the beady eyes of the
creature. The dagger bounced off the
heavy scales of the head, deflecting without any harm and missing the monster’s
eye. Four times the mage managed to
stab the eyes of the beast before it raked him down with its razor sharp
claws. It was over a moment later and
the nightmarish creature seemed content to completely forget the airship now
hovering some sixty feet above it as it hungrily tore into the flesh of its victims.
High above, peering over the sides, a small crowd of black robed
mages and armored guards glanced at the carnage below. An elderly man wearing robes trimmed with
ornate silver designs on the hemline and sleeves, smiled at the scene, "It is a
success. A pity we had to lose those
men, but that just shows the ferocity of the Ah’ndengin-mat. No
doubt the poor fools in Westmark will learn this very soon." Another mage, slightly younger,
stood next to the elder mage, also looking over the edge of the ship at the
creature below, "How do we know it will go to the town?" "It will smell the scent of
many humans - they are always attracted by that. It is a stupid beast, but very vicious. It is not a natural creature - the first was
bred centuries ago, this is one of its few clones. Not an easy enchantment, cloning such a
terrible thing as the Ah’ndengin-mat. The
word means "To rage, slay and eat" in Elven, and it describes it
flawlessly. Those in the southlands
refer to them as "Awinjin".
They devastate a region when set loose.
I almost feel sorrow for those who stumble upon its path." "But won’t it be eventually
killed? Is it worth the loss of such a
creature? We cannot surely reanimate
it." "No, certainly not reanimated. But the council feels the loss is worth it
as long as it kills many, and they may not be able to kill it, at least not
until it has left much destruction.
They will have no idea what it is or how to defeat it. Either way, it will achieve our Guild’s
purposes. Tell the pilot to set sail
back to base, regrettably, we won’t see the creature’s fury, but we shall enjoy
the fruit of its labor." © 2014 Eddie DavisReviews
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2 Reviews Added on September 20, 2013 Last Updated on April 9, 2014 Tags: Drow, airship, Monster, Necromancers AuthorEddie DavisSpringfield, MOAboutI'm a fantasy and science-fiction writer that enjoys sharing my tales with everyone. Three trilogies are offered here, all taking place in the same fantasy world of Synomenia. Other books and stor.. more..Writing
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