Red Dead Online: Camp Guard Loyalty Missions ScriptsA Chapter by YangyLoyalty missions for the proposed Red Dead Online camp guardsTobias
Johnston: Player
must have Bounty Hunter Rank 40. The host player
arrives back to camp and sits at the table with a bowl of stew. Tobias Johnston
comes running over. Tobias: Boss! Boss! I got bad news! Bad, bad
news! The host player
stands up looking puzzled. Any other players will come to them from nearby in
the camp. Tobias is out of breath. Tobias: Group of Bounty Hunters came by, some
real mean lookin’ fellers. They said they had problems with you for all these
big fish bounties you’ve been turnin’ in and they’ve about had enough of it. The host player
rolls their eyes and nods. Tobias: That ain’t just it. They said they’d
be back when you was around to, well, as they put it - “Eliminate the
competition”. As Tobias
finishes this sentence, a bullet flies past the player and into the beer crate
at Cripps’ wagon. The player and Tobias jump over the table and flip it over in
order to take cover behind it. Any other players will run for cover elsewhere. Everybody
must then defend the camp from attackers. After defending the camp, the host player and Tobias are seen lifting the table back the correct way up. Tobias: Damn, with shootin’ like that, I’m
surprised you even need guards. You’re one bad b*****d. Cripps: You weren’t too bad yourself, son. Tobias: Thanks, Mr Cripps The host player
pats Tobias on his shoulder as a sign of approval. Fade to
black. Albert
Smith: The
player’s camp must be pitched somewhere in Lemoyne The
player(s) returns to the camp to see Cripps’ wagon missing. They look around
confused. Albert approaches. Albert: You’re back, oh thank God. About
thirty Lemoyne raiders showed up and told us we had no right to pitch here
without a fee. They took Cripps and his wagon. There wasn’t much we could do by
the time they had us surrounded, I’m real sorry. The
player looks stressed, whilst the rest look fed up and judge the player for
their guard choice. The host player whistles on their horse, getting on. Albert: Here, I done some looking around.
Gimme your map and I’ll mark down the locations I think they’ll be at. The host player
hands Albert their map, and he scribbles down on it. The player(s) must head to
three locations to reclaim the following:
Upon
arriving back at camp: The
player arrives back at camp on Cripps’ wagon with Cripps. Albert comes running
back over. Albert: Mr Cripps! You’re alive, oh thank the
lord. Cripps
slaps Albert over the head. Cripps: We wouldn’t be in this damned mess if
you weren’t asleep on your post. I was ready to see my old friends Limpy Pete
and Phil the Crab. Did I ever tell you about those fellers? Real funny story.
We were taking on a bank job in Tenn- Albert: Yes, you told us. Near a hundred
times. Cripps: Well, for your stupidity, you’re
hearing it again. Fade to
black. Francis
Bruce: The
player must own a chicken coup at their camp. Cutscene
opens up with the camera in the chicken coup pointing at the player(s) and
Francis leaning over, inspecting multiple dead chickens. Francis stands up and
whistles her horse. Francis: Look, I got a friend in town. I can
get us more of them chickens. You wanna go take a look and see if you wan work
out what happened here? The host player
nods, and they split ways. The player must follow tracks and clues to a nearby
camp of Del Lobos. Two are sitting by a campfire warming up. Del Lobo
1: You get anythin’
good lately? Del Lobo
2: Nah, you? Del Lobo
1: Some cattle round
Emerald Ranch. Seen lots of folks poachin’ them lately. They’ll be getting a
fun surprise when they taste that meat. Del Lobo
2: Hah, damn that’s
cold. A third
Del Lobo sits at the campfire. Del Lobo
3: I got some
chickens at a nearby camp. Del Lobo
1: Chickens, that’s
weak partner. The
cutscene ends and the player(s) must attack the camp and destroy the poison
supplies. Upon
arriving back at the player camp: Francis: Howdy, boss. I got them chickens,
real prize-winning beasts, too. Should be laying much nicer eggs. The host player
holds a chicken and inspects it, before putting it back in the coup with new
food. They then shake Francis’ hand. Margaret
Reid: The host player
must have completed all three of the other Guard Loyalty Missions to unlock
this one. The player(s)
arrives at camp and it looks strangely empty. Margaret approaches the player.
She is clearly panicked. Margaret:
Boss, you’re back!
I’m terribly concerned, I ain’t heard from Mr Cripps or the other guards in
some time. I think somethin’ bad must’ve happened. The host player
guides her to the table and hands her a beer. A secondary player may comfort
her by placing a hand on her shoulder. Margaret:
You mind hanging by
for a little while? Just to see if they come back. The host player
nods and grabs a beer for themselves. Margaret:
Thanks, you’re a
saint. They sit
down together as a day passes. The camera opens on them eating stew at the
table as they’re hit with some sleeping darts. Margaret
and the player(s) wake up in a dimly lit dungeon with the rest of the camp
guards and Cripps, who are all locked in a cell. Cripps: Rise and shine, sleepy head. Seems
like we’ve got a new home. Francis: Are you making a joke about this
right now? How are we going to get out of this damned pit? Albert: The boss is here, don’t worry. We’ll
be out in no time. Francis: You’re still in disgrace after that
failure in Lemoyne, you damned fool. Tobias: Please, my head is still splitting
from that fall. Can you give it a rest already? Margaret:
Boss, pay no
attention to these idiots. She
fiddles around with her boot. Margaret:
Take this wire, I’m
sure you could jimmy that lock and get us out of here. The host
player picks the lock and sneaks out as a guard comes down. At that moment, a
guard comes downstairs to see an open door. The host player hides behind a
wall, grabbing a shovel. As the guard walks to the open cell and aims his
weapon at Margaret, the player sneaks up behind him and puts the shovel over
his neck. They struggle for a minute, but the player is able to choke him out.
The host player opens up the rest of the cells with the guard’s keys and the
cutscene ends. From here, the player(s) must sneak upstairs, reclaim their
weapons and fight their way out of the dungeon. As the
player(s), Cripps and guards return to camp, they celebrate surviving the
kidnapping with a party. © 2021 Yangy |
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Added on July 15, 2021 Last Updated on July 15, 2021 Tags: Gaming, games, Red Dead Redemption, Red Dead Online, fanfiction. AuthorYangyBathgate, West Lothian, United KingdomAbout21 year old from Scotland, writes articles for GTABase. I used to publish here way more often. Also a fan of sweet chilli sauce. more..Writing
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