Red Dead Online: Proposed 'Live Events' ScriptsA Chapter by YangyA script for each of my cutscene-based live events, and some of the others for Red Dead OnlineCHAPTER 1: Cutscene
- Event 1: Normal
cutscene with new angles added showing the player sitting in the trees. Cutscene - Event 2: The
player rides into Annesburg to see the Cornwall train screeching to a halt.
Workers and Pinkertons rush to the rear of the train to help the guards off.
They can be heard murmuring about what happened. Live
Event - Event 3: The
player arrives at Colter just as the gang has finished packing up and begun
leaving. They approach Dutch on his wagon. Dutch: Ahh, it’s one of my new friends. Care
to ride with us? The
player can ride alongside the gang wagons to hear the following conversations: Dutch’s
Wagon: Dutch: Hosea tells me this is some nice
country we’re heading into. It’ll be a good place for us to lie low for a
while. Bill: Micah keeps mentioning the money in
Blackwater, though. Wouldn’t it just be easier for us to sneak in, grab it and
get out of there? Javier: You? Sneaking anywhere. There’s more
chance the Pinkertons will just give it to us. Susan: Boys, calm down for the love of God.
You’re acting like children. Keep this up and you’ll be walking to the new
camp. Dutch: -laughs- I’d suggest you listen to Mrs
Grimshaw. You know she isn’t one to be trifled with. But to answer your
question, Bill �" All in good time, all in good time my friend. They
continue to discuss their pasts; Bill’s time in the army, Javier’s life in
Mexico, Dutch’s ex, etc. John’s
Wagon: John: It’s good to be out of the cold. My
face… It hurts so damn much. Uncle: It hurts to look at, too. John: As soon as I’m better, you’ll be the
one hurting if you keep this up. A beat. Uncle: Say, what was it again. Mrs Adler?
How about you tell us about yourself. Sadie: I’m just tired. I don’t really feel
like talkin’ much right now. Uncle: Come on, talkin’ lifts everyone’s
spirits- Abigail: Not when it’s you, ya damn old fool.
The woman’s mournin’, so give her some space? Sadie: Thank you. Jack: She’s morning? Is that why she has
hair that’s yellow like the sun? Sadie: Awh, thanks lil’ guy. Abigail: Not quite, it just means she’s sad
because she… Uh, misses someone. Jack: Like when Pa goes away, and I miss
him? Abigail: Not quite… Not quite. CHAPTER 2: Cutscene - Event 1: The
player enters the Valentine Saloon from the back after visiting the outhouse.
They see Arthur get thrown through the window by Tommy. They run over to the
window, and as they get there are grabbed by a man on either side and thrown
onto the table. The player rolls to the side of a table and onto the floor
where they stand up, duck under a swing thrown by one of the fighters and punch
their knee out sideways. The other person jumps on their back, and the player
backs up, slamming them against the wall, before falling out the ground with
them. Outside: Arthur:
Pretty boy? Pretty boy?! Back
inside: The
player and the other person are on the floor, the player grabs onto a piece of
glass from the window and stabs the other person in the shoulder. The player
crawls out from under them, stands up, and walks out of the bar. Cutscene - Event 3: The
player returns to the Smithfield Saloon for some drinks, where they see Arthur
wandering around screaming for Lenny. Arthur stumbles on to the player and
stares into their eyes. Arthur: You’re not Lenny! Here ho- Hold muh
drink. -Arthur hands the player a drink, they drink it- Cuts to
the player, Arthur and Lenny doing shots. Then everyone playing poker and
dropping cards and chips everywhere. Then the “I’m talking to nobody
confrontation” followed by the dancing, with the player involved. Then the
player staring out of the window laughing at Arthur and Lenny trying to drown
the other man. Fade to
black. The player wakes up at their Moonshine Shack if available, if not - They
will wake up in the stables on the back of their horse. Cutscene - Event 4: The
player enters the Strawberry Visitor’s Centre, where they meet up with Gus
McMillan. They shake hands. Gus: Hello my friend, I hope you’re doing
well. Either way, I asked you over here because I have some exciting busi- Gus is
cut off by a loud crashing outside, the pair rush to the window to see Arthur
breaking Micah out of jail. Gus: Jesus, a breakout! They see
Micah and Arthur running round the town, shooting the place up. Gus: You seem invested in this shootout.
Do you know these guys? The
player awkwardly gestures, as if they’re embarrassed to say yes. Fade to black.
Camera opens on Gus filling in US Marshals on the events. Cut to
black. Cutscene - Event 5: The
player passes the Valentine train station on horseback, entering the town. They
notice Leviticus Cornwall speaking to the auctioneers. Cornwall:
And you say they
went to this “Went’s” Saloon? Auctioneer:
Yes, Mr Cornwall.
Just up the hill there. Cornwall:
Thank you mister, -he
gives the auctioneer a large sum of money- I’d suggest you head home for
tonight. The
auctioneer is about to leave, when he spots John and Strauss. Auctioneer:
That’s one of them
there! He points
to John and Strauss. Cornwall:
Is that so? Men… He
gestures up to John and Strauss, his guards grab them. John: What the hell is this? I didn’t do
nothing? Cornwall:
On the contrary, Mr
Van Der Linde, I presume? John: I ain’t ever heard that name in my
life. Cornwall:
Might as well check
this bar then. The player
goes to rush Cornwall, but an overwhelming amount of guards point their gun at
them and tie them up. Cornwall:
Well, this one
certainly isn’t a “Dutch Van Der Linde” - Go tie them up by the wagon. The
guards walk the player over to the wagon. The player is sat next to a fence in
the auction yard. The guards stand in front, watching them. Guard: Tell us about Van Der Linde. The
player stares at him. Guard: What’s wrong scumbag, you turn yellow
now you’ve bee caught out? Suddenly,
gunshots are heard in the distance, causing the guards to run towards them. The
player rubs their ropes against the fence, breaking them. They stand up and run
out of town. Cut to black. CHAPTER 3: Cutscene - Event 2: The
player heads into the Rhodes Saloon one night. They notice it’s a lot more
bustling than usual. A patron stumbles over to the player and grabs onto them. Patron: Why the sour face partner? They’re
givin’ out free drink! The
player’s face lights up. Another
montage of Arthur and Hosea starts, with them pouring out the drinks and
everyone celebrating. The player is seen jumping from the chandelier and being
carried and passed over the crowd. Cut to
black. The
player wakes up in the bed in the saloon. They walk through to the main bar
room, clutching their head from the hangover. They look up to see a bunch of
dead Lemoyne Raiders on all the floors, tables and hanging over the balconies.
The player looks around, backs out of the room and exits the back of the
saloon. Cut to
black. Cutscene - Event 3: The player
exits the Rhodes general store, they see a glow in the distance. They head
towards it to investigate on horseback to see the Grays tobacco fields alight.
Sean and Arthur burst out past them on horseback, chased by a hail of bullets. Cut to black. Cutscene - Event 4: The
player arrives at Clemens Point. Dutch rushes over to them. Dutch: You there! Friend! It’s Arthur, my boy, he’s gone missing. We think Colm got him. There was a meeting, Arthur was supposed to watch over it and suddenly he was gone. Please, if you could, keep an eye out for him? The
player nods, Dutch pats them on the back. Cutscene
- Event 5: The
player is at the Van Der Linde camp handing over ‘Wanted’ posters to Susan as
Arthur stumbles in on horseback. Mary-Beth and Karen rush over. Mary-Beth:
Arthur! Karen: Arthur? Dutch
sees the commotion and heads over too. Dutch: Arthur? Arthur: I told you it was a setup, Dutch… Dutch: My boy, my dear boy, what? Arthur: They got me. But I got away. Dutch: Yeah, that you did. Miss Grimshaw, I
need help! Reverend Swanson? Susan
hears Dutch’s call, and sees what’s happening. She runs over to help. The
player stands back and watches what’s happening with Sean and John. The
Reverend approaches the player. Reverend
Swanson: It’s Mr
Morgan, he’s back. He’s not faring too well. If you can bring me some Ginseng,
maybe some Vanilla Flowers �" Well, it would go along way. Any healing cures are
welcome too. Cutscene - Event 6: The
player arrives at Rhodes on a train, they get off and head into the General
Store. The Store Owner looks nervous. Store
Owner: Please, make
it quick. The
player brushes them off. Store
Owner: Partner,
please! I- I have things to be doing. Rhodes, it isn’t safe right now. The store
owner. sees Micah, Bill and Sean talking to Arthur outside. Store
Owner: Whatever you
do, do not leave this shop. I implore you to stay inside. The player goes to leave anyway, the Store Owner pulls a repeater on them. The player points their pistol at him. Store
Owner: I don’t want
to do this. Hats are going to start flying in a few minutes. As he
says this, the player looks out the window to see Sean get shot. The player
looks outraged, and goes to shoot the Store Owner, but misses. The store owner
also misses, shooting out the windows. The player ducks out the back entrance
and into the alleyway where they see a Gray preparing a Blunderbuss. The player
charges them into the wall, which sets off the gun sending it flying into the
ground and breaking in two. The Gray pulls a knife on the player, but they
counter the attack and break his arm, before throwing him into the wall of the
General Store. The player runs to their horse next to the store and gallops to
the camp at Clemens Point. Abigail runs up to the player. Abigail: My son! Have you seen my son! Wait,
you’re not even one of us! Was it you? What did you do with my son? The
player backs up, confused. Susan: What’s going on? Why are you acting
all hysterical? Abigail: Jack, I can’t find him anywhere. Susan: Dear Lord, alright. Miss Jackson,
Miss Jones, Miss Gaskill, Mr Smith, Mr Escuella! Help us find young Jack? Javier: What do you think we’ve been doing?
Dutch is checking the lakes, and Hosea and Kieran are checking the forest. Susan: And nobody thought to tell me?
Christ, the boy could be in serious trouble! Abigail: No! No, he can’t be. I swear I will
skin any feller who hurts my son alive. -She runs off to continue looking
for Jack- Everybody
looks for Jack around the areas. The player is checking under the docks as
Arthur arrives back at camp. Dutch
arrives, and heads to his tent. Dutch: Listen up! Everybody just calm down.
Now I know you’re worried, we’ve got everybody looking for him and we are gonna
find this boy. The rest of this cutscene plays. Hosea arrives telling everyone about overhearing the Braithwaites talking about the boy. Dutch promises to get Jack back. Dutch: -Getting on his horse- You,
I’ve got a wagon of fire bottles parked over there. Do us a favour and bring it
over to that old hag’s wretched abode. The
player nods. Dutch and the boys ride off to get Jack. The player gets on the
wagon near the camp and Abigail comes up to them. Abigail: I swear to God, once they get my son,
you make sure they burn that old place to the ground. I want those b******s to
have nothing left. The
player nods and drives to Braithwaite Manor. They step off the wagon, over all
the bodies. Hosea comes out the front door. Hosea: Ah, Dutch’s special delivery. Help me
pass those out, will you? The
player passes fire bottles to Hosea, Javier and Bill, who start tossing them at
the building. Hosea: Do us a favour and check in on
everybody back at camp? I don’t feel so good about leaving them undefended. The
player nods and returns to the camp where they are greeted by Susan. Susan: Well, did they find the boy? The
player shrugs. They go over to Abigail. The next
day. Dutch
sees John raging, throwing knives at a tree. He asks him to sit down and sends
the player out to inspect Saint Denis. On their way out, they see Milton and
Ross approaching Lenny outside. The player locks eyes with Milton for a second,
who turns his attention to Lenny. The player quickly ducks into the bushes. Lenny: Hold it right there, who are you? Milton: Agent Andrew Milton, I’m here to see
Mr Van Der Linde. Lenny: Never heard of ‘im. Milton: Look, I know he’s in there, so we
either arrest or kill you, and go in, or you let us in. Lenny: Fine. The
cutscene with the Pinkertons at the camp plays out, and Andrew and Edgar are
led out of the camp by Lenny. Lenny: You b******s better not come back, if
you know what’s good for ya. Milton: -Milton raises his hands, and slowly walks to Lenny- Listen here, you. You and your half-wit of a leader have no clue what’s coming for you. -He quickly disarms Lenny and points the gun at him, Edgar also points his weapon at Lenny- Aha! You are under arrest by the power of the Pinkerton National Detective Agency. The
player sneaks up behind Milton and Ross, pointing a gun at the back of each of
their heads. Lenny: -Laughs- You know, thanks to my silent friend here, I don’t think I am. Milton and Ross drop their weapons and raise their hands. The
player backs around so they can’t get close enough to disarm the player. They
gesture away from the camp and shoot the ground a few times to intimidate the
agents. Lenny: You might have saved my life there, partner. I appreciate it. Cut to black. CHAPTER 4: Cutscene - Event 3: The
player is on the Casino Boat, enjoying games and drinks at the bar. They
approach the bar and order a drink, to see Trelawney waiting next to them. Trelawney:
Oh dear, you’re a
patron on this vessel of sin? The
player looks confused for a second, then nods. Trelawney:
Well you might want
to get off, before it hits the proverbial fan. The
player takes a swig of their drink, steps back from the bar and looks puzzledly
at Trelawney. Trelawney:
You see, Arthur, you
remember Arthur yes? He is currently away robbing and cheating this very boat
with Javier and Mr Strauss. Now knowing the luck of our friends, that’s about
to go wrong. A slight
pop is heard in the distance. The player and Trelawney look around. Trelawney:
Ahh the timing,
let’s hope only we heard that. Desmond
Blythe: You! -He
runs up to Trelawney- I saw you speaking with that Callahan! He stole my
damned watch! The pair of you are conmen! No-good cheats! The
player laughs to themselves and walks away from the bar. On their way out, they
see a man in a union suit waking up and clutching his head. The player runs
away from the action, hearing gunshots fire. The player jumps onto a lifeboat,
cuts the rope with their knife, and rows to the shore. Cutscene - Event 4: The
player is riding into Shady Belle as they see some O’Driscolls fastening
Kieran’s decapitated head and corpse to a horse in order to prepare for their
attack. The player knows they can’t get in to warn the gang first, so they
sneak off to the side picking some berries. The player takes some meat from a
nearby skinned deer and combines them to make some bait. As the O’Driscolls
attack, the player throws multiple pieces of bait into road to the camp,
sending gators in to kill some of the O’Driscolls. Fade to
black. Camera
opens up on the player with Hosea and a few other gang members, burying Kieran
Duffy. Bill: That Kieran, he… He was a good kid.
May’ve been an O’Driscoll at first, but he really grew on me. Hosea: Shame, never really got a chance to
properly fit in, did he? Fade to
black. Cutscene - Event 5: The
player and Cripps walk out of the theatre in Saint Denis, to see Arthur, Lenny
and Dutch rushing onto the Streetcar. Arthur: Does this Trolley go to Tahiti? The
player looks amazed as it speeds past them, followed by what seems like twenty
whistling lawmen. They look round the corner to hear a lot of shooting. Cripps: You know, this might’ve been better
than the show. The
player looks at Cripps, laughing. They hear the crash in the distance. Fade to
black. Cutscene - Event 7: The
player rides into Saint Denis. They pass Hosea and Abigail loading a building
up with dynamite. Hosea: Oh, perfect timing, friend. Would you
mind helping us set up this little distraction? My backs got some shooting
pains going up it. The player helps. Hosea lights the fuse, they all run back and set off the explosives. They turn around to notice the wagon has been stolen. Hosea: Well, s**t. They hear
the Pinkertons rushing towards them. Abigail peaks over the wall. Abigail: Hosea, this isn’t good. There’s a lot
of them. The
player goes to draw their gun, but Hosea holds up his hand as if to say “no”.
He opens a crate. Hosea: Pair of you, get in. Abigail: Hosea, that won’t fit all of us. Hosea: I know. You. -He points to the
player- Keep her safe, will ya? Things are about to get really ugly. The
player nods, and they get in the box with Abigail. The Pinkertons arrive with
agent Milton. Milton: Mr. Matthews, well, I did warn you,
didn’t I? Hosea: You assume you can scare us? You
can’t. You're just a bureaucrat in a suit. Milton
hits Hosea over the head with his Revolver. Hosea falls over and is picked up
by Pinkertons. Milton: Take him to the bank, that’s probably
where the rest of them are. The
Pinkertons leave. Abigail
and the player get out of the box and look round the corner. Abigail: We’ve got to get to the bank and see
what’s going on. Oh Jesus, Hosea. The
player follows Abigail to the bank. They hide behind the wall the gang
originally stood by before crossing to rob the bank. Milton walks Hosea out
from behind a wagon. Milton: Come out, it’s over! Dutch, get out
here! Get out here now! Dutch and
Milton argue in the background. Abigail: Oh my God, they’re still in there. What’re
they going to do? Milton kills Hosea. Abigail almost screams but covers her mouth. The player falls down behind the wall and sits back looking worried. A shootout ensues. The player tries to get Abigail to leave. Abigail: I can’t. I can’t go anywhere until I
know John’s alright. We’re hidden here, we’ll be fine. The side
wall of the bank blows out. The player and Abigail notice Arthur and the gang
climbing up to the neighbouring roof. Abigail: That, that’s a good sign. The boys
have found a way out. Now that idiot just needs to make his way across there
alive. They
continue watching. A War Wagon rolls up to the bank and prepares to shoot. John: Dutch! I’m stuck over here, watch me
so I can get out of here! Dutch
stands in the gap in the wall, staring at John and the wagon. Dutch: I’m sorry, son. Dutch
leaves and climbs up the ladder. The war wagon turns it’s aim to John and the
barrel begins spinning. Abigail: Oh no you son-of-a-w***e. Not my
husband. She takes
a stick of dynamite out from her top. Abigail: Always keep a little extra, for
emergencies. She
throws the dynamite at the war wagon, destroying it. The Pinkertons don’t
notice her as they are more focused on the rest of the gang and think it was
from one of them. The player pulls Abigail back and they start running from the
city. Passing the buildings, they hear Arthur cry Lenny’s name and assume the
worst. They arrive back at Shady Belle; Abigail is in tears and the player is
visibly distressed. Susan: What’s going on, where are the
others? Cut to
black Camera
opens on Sadie, Susan, the player and other gang members standing around the
table. Sadie: So, me and my friend here have done a
little bit of scoutin’. We believe Lakay is the best spot for us to lie low for
now. We don’t know where the boys are, but they’re strong men. They’ll pull
through. Abigail: We get the boys back, and we find a
way to get John out of prison. Then we can all get out of this God-forsaken
pit. Susan: We also need to get Hosea and Lenny
back, give ‘em a decent burial. Who knows that those heartless b******s would
do with them. Those poor souls. Tilly: But how will they know we’ve moved?
It’s not like any of us can stay here. Karen: She’s right. We’d need to find a way
to let them know we’ve had to high tail it out of here. Tilly: Maybe a letter, or something? Sadie: I remember Arthur told me about this
name they all got mail addressed to? Susan: Tacitus Kilgore. It’s a little
on-the-nose, however. Sadie: Uncle Tacitus. We’ll let them know- She is
interrupted by the door opening. Everyone raises their guns. Charles
walks in Susan: Mr. Smith! Oh, it’s good to see you. Sadie: Where’s the rest of the guys? Charles: On a boat heading to Cuba. They plan
to lie low there for a few weeks, then return when they think it’ll be safe.
Hard to tell when that’ll be, really, but it’s a good plan. Abigail: Why aren’t you with them? Charles: There were a few guards watching the
boat. I gave them a chase out of there so everyone else could escape. Hid in
the old processing factory until they gave up looking for me. Sadie: Well damn, you are one slippery
b*****d. Good on ya. I’ll get to writing this letter for the guys, and we can
all make our way to Lakay before the morning? Cut to
black. CHAPTER 5: Cutscene - Event 1: Establishing
shot �" Hosea and Lenny’s graves in Lemoyne. The
remaining members of Dutch’s gang are standing around the graves. Susan: I’ve known Hosea for many years. He
was a good man. Wise, clever, and an excellent con artist. He could sell sand
in Armadillo. I bet right now; he’s conning the Devil himself out of his
throne. And young Lenny. Taken from us so young, that poor boy had so much
potential, so much skill. I didn’t know him as well as I did Hosea, but I know
he was loved… Sadie
pulls the player to the side. Sadie: These Pinkertons have been hunting us
down for a while now. I’m really going to need your help until Dutch and the
boys are back. This ain’t something I can do alone; I don’t have no experience
in leading a gang. If you can bring us supplies, or keep those creepy Nightfolk
out the area, I’d appreciate that. Also, any big robberies you can pull off,
well it’d drive attention away from us. The
player nods. They turn to the funeral again. Fade to
black. Cutscene - Event 2: Austin
Smith enters a prison interrogation room with John Marston. Austin: John, isn’t it? John: I guess. Austin: Your gang has a friend; they come and
go from time to time. I want you to tell me about them. John: Trelawney? I hardly spoke to him. Austin: I have no interest in Josiah
Trelawney. I’m talking about the other one. John: Please, we’ve never taken too kindly
to strangers. You’re mistaken, partner. Cutscene - Event 3: The
player is sitting in one of the shacks at Lakay with Sadie as Arthur arrives home.
Before the rest of the gang arrive, Arthur sits next to the player. Arthur: Sadie tells me that you’ve been quite
the provider? Well, I appreciate that. -he coughs- I know you’re not
exactly one of us, but you’re a good person. These folks, I mean, they’re lost
without Dutch. And from what I’ve seen, he ain’t exactly sure of where he is
either. B*****d’s losing it. Fade to
black. Opens on
each of the other gang members arriving back. After the last arrival, everyone
is concerned about Bill. Sadie goes over to the player. Sadie: Hey, you mind looking for Bill for
us? The
player nods, and heads out. They head to Shady Belle first but see nobody is
there. They take the ‘Uncle Tacitus’ letter and head into Saint Denis where
they see Bill asking for everyone. Bill notices the player. Bill: You! I know you! Where is everybody,
I went to the house and they were all gone, not even a clue- The
player interrupts Bill by taking out the letter and holding it to his face. He
takes it and reads it. Bill: Well, how was I supposed to spot
this? Damned fools. He gets
on his horse and rides to Lakay. Fade to
black. CHAPTER 6: Cutscene - Event 1: The
player enters the Van Der Linde gang camp at Beaver Hollow. John and Abigail
approaches them. John: I swear, things around here have gone
to s**t. Abigail: Dutch was furious when Sadie and
Arthur broke John out. I was half expecting him to shoot the three of ‘em right
there and then. Not only that, but Arthur seems to be sick. I mean, real sick. John: Ain’t as sick as Dutch has turned in
the head, though. I swear, if another one of the guys hadn’t destroyed that big
metal beast of a wagon, I would be a puddle on that bank floor. Abigail: Well, that was me. I had an extra
stick of dynamite on me. John: Really? Well, I’ll be damned. I’ve
never loved you more than I do right now, darlin’. Abigail: I always was full of surprises.
Either way, friend, we’ll let you know if things get worse. I reckon I know
where Dutch keeps all the money from Blackwater, and it’s a lot closer than you
might think. The
player looks intrigued. Fade to
black. Cutscene - Event 2: The
player is passing through Annesburg as they see Cornwall’s boat dock, and him
be confronted and murdered by Dutch. Dutch, Micah and Arthur shoot their way through
the town, as the player runs over to Cornwall. They look shocked at the path
Dutch is going down, and check Cornwall’s body. They take out a gold and cyan
‘Navy Revolver’ with the quote “You must observe my Sabbaths” inscribed on it.
Any players who watch this cutscene will be able to keep this gun. Cutscene - Event 3: The
player gets on a train at Valentine towards Annesburg. The train crosses over
Bacchus Bridge, when the ride gets rough. The player looks out the window to
see John and Arthur lying on the ground exhausted. The player looks puzzled
about what happens, sits back in their seat and continues to read a newspaper.
An explosion goes off, and the player drops their newspaper to look back. Cutscene - Event 4: The
player is on another train, which has just stopped at Emerald Station. The
player is just about to get off the train as they pass Captain Monroe. Monroe: Wait a minute, I know you! I’m afraid
I have to leave; I’ve just committed several crimes the army will not happily
forgive me for. We done some great work together, so I’m glad I had a chance to
say goodbye. I hope to see you again in the future, one day. Monroe
and the player shake hands, Monroe takes a seat and the player gets off the
train. They see Arthur talking to Sister Calderon. Calderon:
Take a gamble that
love exists and do a loving act. The
player notices these words, and Arthur’s reaction to them. They lean against
the office at the train station and smile, before walking away. Fade to
black. Cutscene - Event 5: Outside
Blackwater Police Office. The player leans against the wall after turning in
the ‘Colm O’Driscoll’ Bounty. Sadie comes up to them and leans against the
wall. Sadie: So, you got him? The
player nods. Sadie: Good, I’m ready to see that b*****d
swing. He took my Jake from me. Damn, I miss that man so much. Ever since he
was murdered, I’ve been so damn angry. Thank you for getting him. I can’t
express how much I appreciate it. The
player pats Sadie on the shoulder and walks off. Cut to
the execution. The
player is in the crowd when Colm is hanged. They watch him die, and run for
cover as Sadie starts killing the O’Driscolls. Cutscene - Event 6: The
player and Cripps are unloading crates from a boat in Saint Denis, Rains Fall
runs up to the player. Rains
Fall: You! I’ve seen
you with Van Der Linde and his men! You know them? The
player nods. Rains
Fall: My son, he has
let his rage consume him. He’s rounded up the gang and some of our warriors and
went to attack Cornwall Kerosene & Tar. Please, try to talk them out of
this before it’s too late. The
player looks at Cripps. Cripps: Sounds important, don’t worry I can
still handle a few crates. I’m not that old. The
player races off to the Heartlands. A few of the Guards notice the player and
start firing at them, but the player dodges the bullets and kills the men. They
rush up to the main building where they see Eagle Flies get shot by the guards
and helped out of there as the gang escapes. The player punches a nearby crate because of their failure and follows the gang back to Wapiti out of respect for Eagle Flies. Cutscene - Event 7: The
player is riding along North Roanoke and into Ambarino as they see a destroyed
train carriage alongside the rails. They ride faster to see the Van Der Lindes
robbing it ahead of them. John is shot and falls off the train, and Dutch and
Micah return to him. John: Agh, those b******s shot me pretty good. Help me up, will
ya? Dutch
stares at John. Micah: What’s this? The third time he’s
gotten himself stuck. He’s only held you back, Dutch. John: Don’t do it Dutch, don’t listen to
him. Dutch: I’m sorry, son. You just never had
the faith in me. Goodbye. Dutch and
Micah ride off. John: Dutch! Get back here you b*****d!
Dutch! Don’t leave me! The
player approaches John on their horse and holds out their hand. John takes it
and gets onto the horse. John: Can you believe it? He just left me
there. After all these years, all that loyalty. And it ain’t even the first
time. Well, I’ve had it with that basta-. John
falls off the horse in pain. The player quickly jumps off and scrambles
together some healing herbs, giving them to John. They help him back up onto
the horse and continue riding where they come across Tilly and Jack on their
way to Copperhead Landing. Tilly: John! You’re alive? Jack: Hi Pa! Tilly: Dutch had us thinking you were
killed? John: Dutch has been having us all thinking
a lot of things lately. Where’s Abigail? Tilly: The Pinkertons got her, took her out
to Van Horn. Dutch refused to help so Arthur and Sadie went out to get her. I
hid with Jack when they came so I could keep him safe. John: That rat b*****d. I’ll kill the
f****r. Thank you, Miss Jackson. Tilly: Arthur told us to head out by
Copperhead Landing, so we’re going that way. Come by after, we’ll let Abigail
know you’re alive. John: I hear you, Tilly. And thank you,
again. -he looks at the player- Go with them, make sure my son gets out
of here safely. If we don’t make it, I want you to look after him. The
player nods and shakes John’s hand. John walks towards Beaver Hollow as the
player escorts Tilly and Jack to Copperhead Landing. They wait there until
sunset, when Sadie and Abigail arrive. Jack: Ma! Tilly: Abigail, Sadie! John isn’t dead. Our
friend here saved him after he was turned away by Dutch. Abigail: That son of a b***h, I’ll skin him
alive. -she looks at the player- Thank you for saving my husband. Do
you want to know what we learned? The real rat all along was Micah. Dutch
killed Molly for nothing. A beat. Abigail: Wait, where is my husband? Tilly: He went back to camp to confront
Dutch. Where’s Arthur? Sadie: He also went back. His condition �"
Well, I don’t think we’ll be seeing him again. Tilly and
the player look at eachother, then back at Abigail and Sadie, who is beginning
to tear up. Sadie: He was a good man. A few more
hours pass, everyone is sitting around Copperhead Landing. John arrives with
Arthur’s hat and satchel. Abigail: John! You’re alive. She runs
up and hugs him John: Yeah, just about. Dutch, Micah, Bill
and Javier turned on us when Arthur told them that Micah was the rat. Micah. He
even shot Miss Grimshaw. Me and Arthur barely got out. Arthur, he- He waited
behind to let me go. He gave me his hat and satchel. Tilly: He gave us this bag from the train.
He knew we’d need it more. John: We didn’t always see eye-to-eye, but
especially recently, he was my brother. Tilly: Well, I guess we split this, and head
our own ways? Abigail: I guess we do that. -she looks at
John- A chance at a normal life. Everyone
takes a cut of the money and gold from the bag. Sadie takes some over to the
player. Sadie: You deserve some of this, too. You
were one of us as much as the rest. The
player puts their hand on the bag, but then lets go of it, and shakes their
hands as if to say no. Sadie: You, you’re one of the good ones. Everyone
gets on their horses, and heads in a different direction. ‘Unshaken’ plays. POST RDR2 1: Cutscene - Event 1: The
player is sitting at their camp looking at an old picture of Arthur. Jessica
comes to the player camp with Horley. Jessica: Hello, old friend. The
player looks up. Jessica: I just wanted to offer my
condolences. I never knew much of the Van Der Lindes, but as you are very
aware, I do know grief. When Philip was murdered, I was lost. I left my home,
my life, everything behind to ensure I could face justice. And though, it
didn’t solve my pain, it did bring satisfaction. You helped me with that, and I
am forever grateful. FLASHBACK Philip
LeClerk is sitting in the Blackwater bar with Amos Lancing. The player is at a
table closer to the window. Philip: I’m sorry but I told you, I’m not
willing to sell my shares. I’m still very passionate about our company. Amos: Look, Philip, you’re a good man, but
your business decisions are terrible. You’re dragging us down. It’s better to
get out alive now, than sink it for all of us. Philip: You lie, sir. I bring honour to our
company. Simply because I do not allow you to treat our employees and world as
if nothing matters- Amos
takes a drink from his glass, and puts it upside down before looking up at the window behind the player. Philip: - Does not mean I do not understand
business. It means I under- A smash, the windows crash and Philip falls onto the table with a hole in his head. Amos acts surprised, and points at the player who is promptly arrested by nearby police. Teddy Brown stands up from the roof and walks away. Amos walks out and smiles. Cut to
the trial. A gavel smashes, and the player is seen locked up in Sisika. BACK TO
1899. Jessica: Either way, I wanted to offer an old
keepsake of yours. Back from when we first met. Mr Horley? Horley: Yes, Ma’am? Jessica: The gift? Horley: Right here. Horley
hands the player their old striped prisoner outfit. Jessica: Call me sentimental, but I thought it
was a nice keepsake. To remember how far we’ve come. Remember, the grief is the
challenge that comes to prove you once had something wonderful. Hold on to the
wonderful, lest you will be damned. The
player takes the outfit and smiles a little. Fade to black. Cutscene - Event 4: The
player leaves the Blackwater Post Office, where they see Uncle sitting outside. Uncle: My, oh my! I didn’t expect to see you
here! How’s the gang doing? The
player looks down. Uncle: Oh, damn. Dutch. He, he lost it. How
is everyone doing, how is Arthur? The
player shakes their head. Uncle: That’s a damned shame. John and his
family? The
player smiles a little and nods. Uncle: Well, at least there’s that. The turn
of the century is coming, it sure seems like this world is changing. It’s
scary, but at least there’ll be a party. Are you excited to see what’s next?
Because me, I’m scared. Either way, enough of this. I’ll see you around, might
stop by your camp one day. I’ve got a collection of really nice drinks I can
bring too, provided you have the money. I ain’t letting that go free. POST RDR2 2: Cutscene - Event 1: Opens
near Valentine. Tents and cages are being put up for the County Fair. Animals
are being taken around and clowns are getting ready. The
player arrives ta the fair and is greeted by ‘Jacob Heyward’ �" The County Fair
Planner. Jacob: Hello, hello, my wonderful friend!
Welcome to the 1900 New Hanover County Fair! Celebrate the future by gazing
upon wonderful animals, playing games with friends and later on, participating
in our Prize Animal challenge! It truly is a lucrative way of living! Cutscene - Event 2: The
player enters the Valentine Cinema after hearing some crying. They notice it’s
Jacob Heyward. The player taps him on the shoulder and get gets a fright. Jacob: Oh, it’s you. I’m sorry, I’m sorry. A
gang of bandits stole everything from our safe box. We have nothing, we can’t
afford to feed ourselves, let alone the animals. It’s the end. The
player taps him a few other times, holds up a finger as if to say, “Wait there”
and runs out. Mission starts. The
player returns after having killed the thieves and retrieved the funds. They
give the bag to Jacob. Jacob: Is this!? Are you!? -he picks up
the player and hugs them- You’re a hero! Thank you so much! You just saved
all of us! I appreciate this so much! Cutscene - Event 6: The
player will return to the county fair as it’s being packed up. Jacob runs over
to the player. Jacob: Hello again my friend! I’m glad I
could see you once more before we left! I must once again thank you for all the
help you gave us, and I really do hope you enjoyed the festivities! After all,
I would love to bring them back in the near future, perhaps to another town?
Either way, let’s not get ahead of ourselves. I will see you soon! -he
shakes the player’s hand- Fade to a
time-lapse of the world moving forward. Areas change, buildings are built,
destroyed or refurbished. People come and go. “That’s The Way It Is” plays. EPILOGUE 1: Cutscene - Event 1: A series
of different shots across changed locations of the Frontier. Cut to
the player in the Strawberry Doctor’s office. Abigail and Jack enter. Abigail: Oh my God! It’s you! What’s it been,
eight years? The
player looks shocked, nods and hugs her. Abigail: Me and John, we’ve been living a
quiet life. Got robbed a few days back, so that wasn’t great. But we’re doing
her best, which reminds me. -She goes to the desk- Hi, I’m looking for a
simple job. Cleaning, or something? I’m a hard worker and easy to please. Doctor: That’s fine by me, you start
tomorrow. I’ve been desperate for a cleaner. Abigail: Brilliant. -Back to the player- Let’s
head outside, shall we? They go
outside. Jack starts playing with a cat. Abigail: John’s been, well, John. He shot a
man over some incident. I think he’s off delivering some things to a nearby
ranch. I’m just hoping he can find us a place to settle down. I worry all this
moving about ain’t to good for young Jack over here. I can’t imagine how much
his childhood will have changed him, that can’t be good for a boy. He really
likes his books, so, at least there’s that. What have you been up to? The
player makes a wide, open gesture. Abigail: Still don’t talk much, huh? Well
that’s fine. Much easier to stay out of trouble that way, I presume. John
arrives on his wagon. The player nods at him. John: Well look at who it ain’t! Good
seeing you again, old friend. If you ever want to stop by and see us on
Pronghorn Ranch, feel free. The player shakes hands with John as Abigail and Jack get on the wagon, and they ride off. Cutscene - Event 2: The
player is at Pronghorn Ranch, watching Duncan practise on his horse. They
notice a slight commotion on the other side of the ranch, which quickly
escalates into shooting. The player grabs Duncan and rushes him back to the
Geddes house. A few minutes later, David Geddes comes into the house and sees
that the player saved his son. David: My boy! You saved my boy! Damn, I was
worried. Thank you. If you ever need any animals for your own Ranch, you come
to me. They’ll be a gift for saving my boy. Cutscene - Event 4: The
player is drinking in the Smithfield Saloon as Sadie enters. Sadie: Well would ya look at that! I ain’t
seen you in what feels like forever. How ya been? I’ve been at the bounty
hunting for the past few years. It ain’t so hard, alive gets you a full price.
Dead, a little less, but still not too bad. I’d give it a go if you haven’t
already. Either way, I’m not here to sell you a job. Just grabbing drinks as I
pass through on my next job. Sadie
heads over to the bar, where she is harassed by the other men and meets up with
John. The player sits back in amusement as she stabs and beats the harassers.
They head out, as the player orders another drink. Cutscene - Event 5: The
player is passing through Armadillo with a bandana covering their face to help
prevent the spread of the plague. They see the pile of burning bodies and items
in the centre of town. Uncle comes from a nearby alleyway. Uncle: Oh, thank God it’s you. I need to get
to get my horse from Blackwater, and everyone else here is sick with the
Cholera so I can’t ride with them. I’d walk, but the Lumbago would be the death
of me. I tell ya, that right there is a very serious condition. Disabling, in
fact. Would you mind giving me a ride? The
player nods and whistles their horse. Uncle: You’re a life saver, kid. I appreciate it. On the
journey, Uncle tells stories of his life as a younger outlaw. He mentions
familiar names such as Landon Ricketts, ‘Limpy Pete’ and when he met Hosea and
Dutch. They
arrive at Blackwater. Uncle: Thanks very much for the ride, how
‘bout I buy you a drink to pay you back? The
player nods. They enter the bar. Cut to a few drinks later, they’re laughing
together. Uncle: So yeah, he really wasn’t much of a
Reverend. Either way, I should head out now. The
player looks frustrated and gestures to the drinks. Uncle hasn’t paid. Uncle: Farewell, old friend! I’ll see you
later! As Uncle
leaves, he sees John exiting the bank after getting the loan for the Ranch. The
player quickly sneaks out as the bartender is distracted. EPILOGUE 2: Cutscene - Event 4: The
player rides up to John’s ranch to see the foundation of a new Ranch being
laid. Uncle: Hey, would you mind bringin’ us some
more supplies from the store? Some food would be nice too. The
player nods. A montage triggers showing the player bringing supplies and
helping with parts of the house as ‘The Housebuilding Song’ plays. Fade to
black. “One week
later” The
player arrives at the Ranch, Uncle walks out next to them and pats them on the back. Cutscene - Event 6: The player
gets off a Ferry at the Blackwater dock and walks to the railing on the pier. They
lean on the railing and notice John and Abigail get on the small rowboat and
head out to the lake. They see John propose to Abigail and begin smiling and
clapping. Fade to
black. Cutscene - Event 7: The
player is riding up Mount Hagen where they encounter Sadie and Charles who are
injured. The player runs over to help. Sadie: Don’t worry about me ya damn fool. I’m
fine, it’s just a little stab wound. The
player sits back, as if to say “Really?” Sadie: John’s away up the mountain. It’s
Micah. We found that son of a b***h. And we’re here to take him. -she
grunts- Damn, I wish I could be there to watch him take his last breaths. The player
stands back up and holds out their hand. Sadie takes it. Charles: I’ll wait down here for any more of
them. Good luck. The
player nods. They help Sadie up the mountain. Establishing
shot �" The tower near the peak. Micah and
John are in a shootout. Sadie: I gotta a get down there and help ‘em. The
player holds her back and takes a step down. Sadie: No. It has to be me. For Arthur.
Micah said there would be more on the way. Charles said he could handle them,
but you just keep an eye out for us. The
player looks at her and nods. Sadie stumbles down the hill and backs up John.
The cutscene continues playing out as normal. As Dutch exits the shack, the
player is hit in the back with a shovel. They stumble over with this enemy,
fighting back and forth in the snow. They pass on top of eachother, fighting as
Dutch and John argue. As Dutch shoots Micah, the attacker is distracted. The
player quickly pulls the attacker’s gun from their belt and shoots them, before
standing up to watch Dutch walk up the mountain. Dutch
approaches the player, standing next to them. Dutch: I know you weren’t exactly one of us,
but I am sorry. The
player glares at Dutch and spits on his boot. Dutch looks down, sighs, and
walks away. Shortly after, John and Sadie come to the player. John tells the
player there’s more money in the shack, so the player collects it. They all run
down to where Charles is. Charles: How did it go? Sadie: We got the b*****d. He’s dead. It’s
over. John: That ain’t all we got. Take a look at
this. He takes
a gold bar out of the bag, and throws it at Charles, who catches it with his
good arm. Charles: Is this…? John: The Blackwater money, and some of the
gold from that last train. Dutch just left it. Charles: Dutch was there? He stuck with Micah
for all these years? Sadie: Apparently so. I guess he held onto
what was left. Charles: What of Bill and Javier? John: Who knows, but if I see either of
those traitors again, it’ll be too soon. -He looks at the player- You
were never really treated like one of the gang, but you were always there for
us. I’d like you to come to my wedding and have some of this. John hands
the player a bundle of cash. The player takes it and nods, before riding off. Fade to
black. Cutscene - Event 8: The
player shows up at John’s Ranch in formal attire. John thanks the player for
coming. They head up to the hill as everyone waits on Abigail. She is walked up
the hill in her wedding dress by Uncle. Cut to the end of the ceremony. Priest: You may now kiss the bride. John
kisses Abigail, everyone celebrates. “Red” by Daniel Lanois begins playing. Cue
different scenes of everyone partying and leaving the Ranch, much like the
credits. Some scenes of Charles and Sadie wandering the Frontier are seen. Fade to
black. © 2021 YangyAuthor's Note
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Added on March 25, 2021 Last Updated on July 15, 2021 Tags: Gaming, games, Red Dead Redemption, Red Dead Online, fanfiction. AuthorYangyBathgate, West Lothian, United KingdomAbout21 year old from Scotland, writes articles for GTABase. I used to publish here way more often. Also a fan of sweet chilli sauce. more..Writing
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