Riots in Paris

Riots in Paris

A Chapter by SolSara

(Gameplay)

Player-controlled Actions and Effects are CAPITALIZED. Your PC is Élodie Bauchet.

Élodie has COME OUT of the alley and is now FACED with hundreds, maybe thousands of people who SHOUT, SCREAM and CHANT slogans. They have dolls which REPRESENT a factory director and are ARMED with shillelaghs.

She tries to PUSH through the crowd but the people are frenzied and SWEEP her with them. The player must USE all of Élodie’s acrobatic skills so that she does not FALL and get TRAMPLED to death.

(Cinematic)

A young man STANDS in a doorway. Above it, a sign SAYS:”Douay and Son – Printing”. The man LOOKS bored and a bit sad. He LOOKS up and down the road when he HEARS the crowd and TAKES a step in. As the crowd MARCHES past the building, a hand GRABS onto the door–frame and Élodie FIGHTS the crowd to try and get in. Just as she LOSES her grip, the man GRABS her wrist and PULLS her in. They CLOSE the door and WATCH the crowd through the windows until there are just a few laggards left.

ÉLODIE BAUCHET: (GRATEFUL AND STRESSED)

Thank you; I would probably be trampled to death if you hadn’t saved my life. What is your name?

(Alt: My life was in danger in that crowd)

YOUNG MAN: (CONFUSED)

Guillaume Douay.

ÉLODIE BAUCHET: (STRESSED AND GLOOMY)

I need to get home. Thank you again for rescuing me, good bye!

 

(Gameplay)

Player-controlled Actions and Effects are CAPITALIZED. Your PC is Élodie Bauchet.

Élodie LEAVES the boutique and starts to GO home. Then Guillaume SHOUTS from the shop:

GUILLAUME DOUAY: (CONFIDENT)

Who are you?

ÉLODIE BAUCHET: (STRESSED)

My name is Élodie. I will visit you someday, I assure you!

 

Élodie CONTINUES home. She NEEDS to WATCH OUT for thieves, robbers and trolleys. If she is ATTACKED by robbers, she’ll FIGHT them and then CONTINUE on but she is tired and heavy–hearted so the FIGHTS are harder than before. To GET home, she must AVOID obstacles such as trolleys, barrels, crates and so on. She can CARTWHEEL, SOMERSAULT and JUMP OVER different obstacles.

(Cinematic)

Marielle Bauchet is DEVASTATED; her husband’s death came as a shock to her and when Élodie disappeared for several hours, her mother IMAGINED the worst scenario possible. A hysteric Marielle and a worried but calm Océane MEET a bloody, dirty and tired Élodie in the hallway.

MARIELLE BAUCHET: (WORRIED)

Where have you been? I thought you were dead, just like your poor father. Why did my Amaury leave the house?

ÉLODIE BAUCHET: (TIRED AND DEPRESSED)

Mother, Océane, I need a bath and then I’ll tell you everything.

 

Élodie, Océane and Marielle SIT in the living room and Élodie TELLS them about what she saw. The player can’t HEAR what she says but SEES pictures of what she is talking about. Élodie doesn’t MENTION her struggle with the kidnappers or the fencing lesson she had with her father. It’s a quick recap of the events, but without all the FIGHTING, CLIMBING and CART WHEELING. Élodie TELLS them that she SAW three masked men KIDNAP her father and she FOLLOWED them to an alley, where she FOUND her father dead. At the end, she BURSTS into tears.

 



© 2009 SolSara


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Added on March 11, 2009
Last Updated on May 21, 2009


Author

SolSara
SolSara

Skövde, Sweden



About
I'm an aspiring Game Writer from Sweden who currently writes her thesis: a manuscript about �lodie Bauchet, a female assassin during the first three years of the French Revolution. more..

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