A Strange GameA Screenplay by Griffin HolmesA sinister man plays a broken game, but he may regret that when a mysterious stranger comes to play.EXT. DARK ALLEYWAY. NIGHT TIME. Rain wedges down into a long and narrow alleyway. At the end of it, beyond the grime and darkness, is a small table. In a chair behind the table sits a sleazy man named AMUSE. CLOSE UP: AMUSE’S HAND A small red chip twirls in AMUSE’s hand. Two more lay evenly spaced upon the table. The chips are a part of the man’s trade: running games. He looks out on his mostly private area of play, looking for another "player". WIDE: ALLEYWAY From the street-lit end of the alleyway, a MOTHER and a child walk by. The child stops, and catches a glimpse of the man’s simplistic alleyway fair. AMUSE knows it is time to strike. He fixes his posture, and puts on a grin that twitches in anticipation. AMUSE (projecting) Step right up! Try the game of luck! Win, and receive a prize you’ve never seen before in your life, young lad! The child begins walking down the alleyway. AMUSE directs him to his end with his hands. AMUSE (sinisterly) That’s right kid, co’mon and try your luck; you look like a real winner. AMUSE slowly pulls a knife from his pocket, but keeps it hidden from the child’s view. The child is hesitant, looking back for his mother, but she is no longer present near the lit end of the alleyway. He starts walking faster, grinning with desire. AMUSE Sit right here to try the game! AMUSE points to the chair on the opposite side of the table. The child is nearly there, but his mother appears at the lit end of the alleyway. MOTHER (calling out) Honey, come on! No games on the street! CONTINUED: 2. The child begins to turn around. He keeps eye contact with AMUSE for as long as possible, but eventually only his back bids him farewell. The child reunites with his mother, and they both are soon out of sight, leaving AMUSE alone in his landfill of amusement once more. AMUSE (sighs) Another figure appears at the lit end of the alleyway. This figure walks towards AMUSE’s end. The man of games grows excited again, once more ready to lure in a player. AMUSE (projecting) Step right up! You look like a wise man. Try the game and win a prize beyond desires! The figure is now in clearer view. He is wearing a black jacket with a hood that covers his head. He is wearing a pair of gray jeans as well. HOODED FIGURE A prize beyond desires, eh? Care to entice me further? AMUSE realizes he has found his man, and continues to lure him in. AMUSE I will simply say this: I grew up with every type of game you can think of! Not only did they amuse me, but they were quite literally "a muse" to me. If you take up a bet in this simple game, I may reveal a prize for besting my craft. The HOODED FIGURE sits down and gestures his hand to AMUSE. HOODED FIGURE Start it up, mister- AMUSE The name’s Amuse, and amusement is what I shall provide you with! AMUSE places the chip in his hand on the table, and lines it up with the other two. He then hovers his hands over them, as if to "enchant" them. CONTINUED: 3. AMUSE Here are three chips. They’re all chaps, you see. However, one of them is not what they seem. Simply put, are you the kind of man who can identify the impostor? The HOODED FIGURE stares at the chips, then raises his sight to meet AMUSE’s face. HOODED FIGURE I believe I am. AMUSE simply grins. AMUSE Well then, a choice must be made. Choose, my friend! The HOODED FIGURE studies the chips momentarily. He picks one of them up, flips it around in his hand, then sets it back down. His eyes re-meet AMUSE’s. HOODED FIGURE I’m ready. AMUSE Well then, which one is the impostor? HOODED FIGURE I’ve studied these chips for a decent amount of time, looking for a quality that doesn’t match the other. You see, in order to find an impostor, one has to find the cracks in which the true qualities dwell; where they seep through. AMUSE’s smile slowly begins to fade. HOODED FIGURE (continued) Now, noticing these qualities would mean knowing how the impostor is different, understanding their specific characteristics. I look down at these chips, and all I see are three identical chips; there’s nothing more or less complex to decipher here. So, then I look beyond the chips, beyond the table, and see where you and I sit. CONTINUED: 4. AMUSE begins to feel threatened, he begins reaching for his knife. HOODED FIGURE (continued) You’re a man of games, and I believe that. However, there is one important thing about games that I’m quite sure you’re aware of. AMUSE attempts to keep a friendly posture. AMUSE What would that be? HOODED FIGURE Games have boundaries; rules. So, the question is, what are your boundaries of play? AMUSE tightens the grip on his knife. HOODED FIGURE (continued) A betting game without betting money taken prior? This isn’t a game; I know who the impostor is. AMUSE readies his knife. AMUSE (in growing anger) I believe you’ve earned a prize! AMUSE lunges across the table at the HOODED FIGURE, who has already slipped under the table. With AMUSE on top, the HOODED FIGURE flips the table over, trapping AMUSE under it. The HOODED FIGURE walks towards the top end of AMUSE’s body and kicks him on the head, knocking him unconcious. EXT. DARK ALLEYWAY. LATER. AMUSE awakens. He realizes he has been tied to the table, and propped up against the back wall of the alleyway. The HOODED FIGURE meets him face to face. A gun rests in his left hand. HOODED FIGURE Your posture tensed up on the side holding this. The HOODED FIGURE holds up the knife, then tosses it behind him. CONTINUED: 5. HOODED FIGURE Now, let’s play my game. The HOODED FIGURE takes out three shells from his pocket, and holds them out for AMUSE to see. HOODED FIGURE One is just an empty shell; a blank. The other two, well- The HOODED FIGURE holds them up to AMUSE’s face. HOODED FIGURE (continued) I want you to choose one of them. AMUSE stares at them, then back at the HOODED FIGURE. AMUSE (anxiously) No, I won’t. HOODED FIGURE If you don’t, I’ll pick for you. AMUSE The left one! The HOODED FIGURE loads the shell in to his gun. He takes a few steps back, points it at one of AMUSE’s arms, and pulls the trigger. It pierces through his arm. AMUSE (screams in pain) HOODED FIGURE Tough luck. The HOODED FIGURE holds out his hand once more, now containing only two shells. HOODED FIGURE Now, make another choice. AMUSE shakes his head, still in a great amount of pain. HOODED FIGURE (continued) Look on the bright side, your chances of survival have improved. It’s a fifty-fifty draw. AMUSE looks down, unable to look at the shells. CONTINUED: 6. AMUSE (crying) The right one! The HOODED FIGURE loads the shell and once more takes a few steps back. He aims his gun at the unhurt arm, and pulls the trigger. This shell pierces that arm as well. AMUSE (in pain) My arms! The HOODED FIGURE holds up the final shell between his thumb and pointing finger. HOODED FIGURE Now, a smart kid might say that this is the blank. The HOODED FIGURE loads the shell in to his gun, and aims it at AMUSE’s head. HOODED FIGURE (continued) But, what are my boundaries? Would I play your kind of games, my own, or is it all in the same? AMUSE (panicking) No, don't! The HOODED FIGURE pulls the trigger, a shot rings throughout the area. AMUSE flinches momentarily, but realizes he is still alive. The HOODED FIGURE backs away toward the lit end of the alleyway. HOODED FIGURE Let that fading sound keep you company in the darkness. The HOODED FIGURE exits the alleyway. AMUSE is alone, tied up without the use of his arms. AMUSE (crying) THE END
© 2012 Griffin HolmesReviews
|
Stats
246 Views
1 Review Added on February 27, 2012 Last Updated on February 27, 2012 AuthorGriffin HolmesAuburn, ALAboutI'm a young man who aspires to be a screenwriter and film director. Life has thrown me obstacles, so I do the only thing I know how to do, I write about them and their outcomes. Everyone has a story t.. more..Writing
|