Vampires (Species)

Vampires (Species)

A Chapter by Phoenix
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Vampires (Species)

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Vampires (Species) Vampires (Species) Table of Contents Vampires (Species) Physical Description Index of Vampire Powers and Abilities Vampire Lust Mind Reading (Telepathy) Memory Sharing Details Empathy Mental Shields Rolling Increased Strength, Speed and Healing Mental Attacks Vampire Weaknesses Coma Sunlight Sensitivity to Light   Stakes to the heart Fire Beheading Wounds Drugs Food and Drinks Creation   Vampire Ages and Powers Half Fledging Fledging Equidistant Adult Antediluvian History of Vampires Social Structure and Oligarchy



A vampire is a species of Supernatural Creatures that are undead. They are classified as immortals with no specific mortality rate unless purposefully killed. In the city of Schydar, The Oligarch Council is their primary form of governing.

Physical Description


A vampire’s skin is livid, pale and chilling to the touch; it is also hard and marble-like. When well fed, their cheeks flush pink with color and they appear more mortal-like even with warmer skin, although they never can pull-off the completely alive look.

A vampire’s eyes are piercing- those who fear them do not look in their eyes out of fear of a hypnotic spell being cast upon them. The lips of a vampire are permanently stained red on the older ones, a pair of retractable fangs being to their disposal and replacing their canine teeth. When fully extended the fangs are one inch long on each side, though their color is not necessarily white as the teeth of a vampire are still subject to staining if they are not brushed with bleach.

A vampire’s hair does not grow and remains the length it was when they were mortal; if it is cut, the hair will not return and it will be as it was cut for all of eternity. A vampire does not age after being turned, and as such their hair does not gray nor does it fall out. Their fingernails, toenails and teeth are as hard as diamonds. A vampire does not sweat or salivate and they do not necessarily have to breathe; the older a vampire is the less likely they will exercise their dead lungs, unless of course attempting to appear human.

Their hearts do not beat and none of their organs function- once turned a vampire they are impotent and unable to bare children; this also leaves them immune to all human illnesses. If exposed to the sun long enough to scar, a vampire’s skin will turn burnt and crispy, permanently disfiguring them and creating a weakness in their skin to it is akin to limestone rather than a previous hardened invincible marble; tiny hairs will sprout on their burnt skin making the afflicted areas appear fuzzy. Even a disfigured vampire emits lust, though a different sort that is more easily resisted by those who can recognize it.

Index of Vampire Powers and Abilities

 


Vampire Lust


Vampire Lust is the ability to increase lust in an individual, it is also sometimes named ‘Glamour’. It is an voluntary function and efforts can be made to sharpen and strengthen this lust to the vampire’s advantage. Vampire’s lust, if strong enough, can sometimes secede orientation and cause a human or other species to become attracted to the vampire when they otherwise might not be because of gender preferences. For example, a regularly heterosexual human under the pull of Vampire Lust could show homosexual tendencies and feelings, but these would subside once they were no longer in the presence of the vampire using it.

Mind Reading (Telepathy)


Mind reading is the ability to communicate telepathically within someone elses’ mind without speaking out loud. It is similar to speaking normally but it would be done inside one’s head, as if a person were thinking to themselves. A vampire has the ability to send a message to anyone- even humans who do not have the gift of telepathy. They are also able to read the mind of individuals and hear any thoughts that are going on about their head. Mind reading also extends the other way, they are able to more easily receive the messages of others. Through mind reading one is able to speak, but also share thoughts, feelings and memories of the past at a lightning fast speed.

Memory Sharing Details


The sharing of memories is not in real time- this means that if one were to send a memory to someone that had taken exactly 30 minutes when the memory in question actually occurred, it would not take 30 minutes for it to send or the receiver of the memory to receive and interpret it. Most memories can be processed within seconds of receiving it, no matter the length of the actual event that is being revisited. A memory is usually in first person- but that is not always the case. If one were to read someone’s mind and pull out a memory, they could in effect send the memory to someone else that is in third person- not from their own perception but the perception of the person they ‘stole’ the memory from.

Empathy


Empathy is the ability to pick up on the feelings of others, which usually have ‘a smell’ to them. Empathy also allows vampires to smell lies, which humans (including gifted humans) have a hard time masking their feelings. They are less likely and able to pick up on the feelings and lies of other species of supernatural but it all depends on the strength and amount of empathy. A rare amount of vampires are able to ‘see’ feelings rather than smell them, they will typically appear in shapes and specific colors of light. Intense emotions tend to be more vivid and in-your-face with the colors and shape, while sulky or downer feelings are more slow and less colorful. Magick objects exist to block out a vampire's ability of empathy.

Mental Shields


All vampires have the capability of developing a mental shield, but if they are not taught by another vampire they will never develop this gift. Mental shields are acquired through training and practice, and strengthened by age. Therefore even if a Equidistant vampire had been practicing a mental shield for one hundred years and a Antediluvian vampire had picked it up two years prior, the older Antediluvian’s shield would always be stronger than the Equidistant’s, although the younger vampire might still hold a competitive edge. A mental shield can protect a vampire from all Vampire powers, including Vampire’s Lust, Rolling and mental manipulation, if the shield is held in place. It is possible to weaken as well as entirely destroy a mental shield of another if one is strong enough. The breaking of a mental shield is painful and can cause the vampire who’s shield is being broken down to go into a half state of consciousness; a mental shield protects all memories, thoughts and feelings from being discoverable and felt and so when a mental shield is entirely ripped away it is like cutting off a toe, a shield is a part of the vampire’s being. Once a shield is broken a vampire becomes reduced to the state of mind as a regular human.

Rolling


This power is basic in all vampires and stays the same all throughout a vampire’s existence, but it can be increased by talents such as Vampire’s lust. When a vampire bites a donor they are capable of numbing the sensation of pain that a feeding might come about and bringing sexual pleasure in replacement. Sometimes a vampire will only half roll a donor to allow the paining sensation to become numbed but no lust to be inspired from it. Other, more sadistic vampires enjoy not rolling a donor, or in this circumstance ‘victim’, because they prefer to see them writhe in pain. Feedings are, without rolling, extremely unpleasant, and are akin to having open heart surgery without anesthetics.

Increased Strength, Speed and Healing


Vampires are much more durable than the humans they used to be. Strength tends to increase with age but all vampires are roughly a thousand times more than whatever strengths an ability a human has; they can lift cars off the side of the road with super-strength and are able to run over a mile per minute, at top speed their motion would appear a blur to non-supernatural beings. They do not suffer from illnesses and are immune to all diseases because of their undead status. The healing rate of a vampire depends on the age of a vampire, but even a newborn vampire will have the ability to heal a papercut instantly. Gun wounds would not require the removal of the bullet; a vampire’s body with naturally push foreign objects out which is why it is impossible for vampires to have piercings, their body would reject the metal and continue to reclose the hole.

Mental Manipulation

This is a trait specifically reserved for the aged and powerful. Once a certain amount of years has been added to a vampire’s plate of undeadness, they are able to manipulate the minds of those around them. The extent of this varies from individual to individual, but examples of mind manipulation can include any of these things: the ability to induce hallucinations, to plant memories that never occurred, to bend the thoughts and or perceptions of an individual to allow them to think as you wish them to, and lastly to siege attack on another individual’s mind. When one is under mental manipulation they can feel it initially if they are of a supernatural species, and even humans may become aware of the manipulation at times but not be able to place where it is coming from.

Mental Attacks


Attacks are painful and involve the shredding of memories; you could hypothetically shred someone’s memory of their name and brainwash them to think something else. If a mind if being attacked it is painful, it can be described best under any extreme act you can think of: being set on fire, beheaded, having your guts pulled out and slammed back inside of your repeatedly. It is by far worse pain than being fed from and the worst ever described. Many a man has gone crazy from their mind being attacked, and if one does not have mental shields in place there is little to nothing one can do about these attacks. Thankfully, it takes an extremely old and powerful vampire to be able to commit these acts, and the Oligarchy strongly frowns on mental attacks. Those who are found out to have committed such things are typically beheaded upon sight.

Vampire Weaknesses

 


Coma


A vampire will enter a coma once the sun begins to rise, wherever it is. This state is not like a sleep and more described as a death- during this time the vampire is unanimated, it has no thoughts, no dreams and cannot move no matter what. It is lifeless. This is why stereotypically a vampire will have a safe location- a coffin at the base of a windowless cellar with a heavy lock that cannot be opened by anyone but themselves. If a vampire falls inanimate outside where the sun will shine, it will die. If a vampire is moving during this coma into the sunlight it will not wake and again, will die. A coma is the vampire’s most vulnerable state and the best state for someone wanting to harm it to catch it in.

Sunlight



Sunlight is by far the vampire’s worst enemy. Vampires can, to a degree, withstand short spans of time in the sun but they would eventually burn to death. Exposure to the sun will cause the vampire’s skin to burn ghastly before turning entirely into ashes on the ground. A vampire who has been exposed to sunlight for a matter of seconds and then covered will be disfigured and gruesome to look at on any area of skin that was exposed to the sun during the encounter.

Sensitivity to Light


A a vampire prefers a dark and shadowy room. Florescent lights irritate their eyes but it does no damage other than annoyance.

  Stakes to the heart


A stake to the heart will kill upon impact, no matter what the stake is made of- however a strong metal is usually advised because it is nearly impossible to break through tough vampire skin. The stake must entirely pierce the vampire’s heart and once it does, it is dead.

Fire


A vampire cannot withstand fire. Light a vampire on fire, it will be dead within seconds. Even though humans can survive being lit on fire for several minutes before dying no matter the quickness of the fire, if a vampire is completely emerged it’s body will incinerate to dust. If only a certain part of the vampire is put on fire and it does not spread- such as a hand, that part of the vampire will turn to dust and it will not repair itself. If a vampire burned off it’s own hand the hand would dissolve and the vampire would always be missing that particular part of it’s body.

Beheading


A beheading is one of the most reliable ways to kill a vampire. It doesn’t matter what a vampire is beheaded with; if the head is completely detached from the rest of the body, it is dead and cannot return to an animated state. It is wise that if one is trying to kill a vampire to be sure the head is completely severed, for even vampires of young age are able to survive a half beheading , while recovery time may take months upon months and will leave an oddly formed scar, if the head is not entirely from the body the head will rejoin itself in time.

Wounds


Vampires are not immune to wounds. If you shoot them, usually a bullet will bounce right off of their skin unless it is a particularly hard metal. Depending on their age it may take longer or less time for their body to reject the bullet or heal up the stab wounds, but that is enough to distract a vampire or temporarily paralyze them until their healings do kick in. While a round of fire from a machine gun would make a vampire look like a piece of swiss cheese for a bit, they would not die however would become significantly weakened and perhaps for a long period of time if they are younger in age and deficient in quick healing abilities. This, in turn, could allow the chance for a beheading or other valid forms of killing much easier.

Drugs


Vampires may be drugged if there are high, non-diluted amounts. It is possible to sedate vampires for short periods of time with a dosage of medicine that would be beyond lethal to a human, just as it is possible for a vampire to become intoxicated from needle administered drugs. Because vampires cannot consume anything other than blood without vomiting it back up shortly afterwards, the only sort of drugs a vampire has any chance of getting high from is those which are injected directly into the vein, and excessive quantities would be required because the vampire’s body would continue to reject the foreign fluid until enough had accumulated in the bloodstream.

Food and Drinks


A vampire can ONLY consume blood. They are able to consume blood other than human blood- a vampire may feed from anything that has blood each vampire has their own preferences of whom they prefer to be their donors and which blood tastes the best. If a vampire attempts to eat anything or drink anything they will be fine- at first. About a half hour later whatever the vampire consumed other than blood with be vomited up. This includes even basic thing such as alcohol or water; they cannot consume anything other than blood.

Creation

 

 

 

A vampire is made with a human, and only this species. No other species retains the blood like a vampire does- each species reacts differently to the attempt of turning but most will reject the blood or promptly die afterwards. A human may be created of any age; even infants could hypothetically be turned into a vampire though such is a taboo and has been forbidden by various ruling Vampire powers for centuries upon centuries.

Once a candidate is selected, the vampire must also be present. It only takes one vampire to turn a human, but split-way turnings are not unheard of. The maximum amount of vampires allowed to be involved in a turning is unlimited, but a human will typically bleed dry before the ceremony is over if the number amounts to anything more than six or seven. Most vampires prefer to be the only sire of a fledging that they are turning, or one of few. Three is the maximum comfortable number of vampires to be involved in a turning ceremony- anything beyond it is generally considered crazy.

The actual ceremony does not take long and involves two steps. The first step is the human offering his or her’s blood to the vampire, an arm vein being preferred. Once the vampire has accepted and drank from the blood of the human, the vampire will cut itself, typically on the hand and offer the blood to the human. While it is encouraged by the Oligarchy- and for the most part a rule- that the human accept the blood willingly, as long as the human swallows the blood this part of the process will be complete.

Initially, the human will feel nothing. The wound that was opened- if not already sealed, will begin to heal itself and they may find they are somewhat stronger than they used to be, though the full extent of their powers will not have set in. This is called the half-fledging stage, a period of time of two days of which is critical for the complete turning of the vampire. Many will die in this phase and never completely transition to a vampire. Their body, within these 48 hours, may reject the blood and cause them to die.

During the half-fledging stage the vampire may still walk in the daylight. They still breathe, though they have become impotent. There are rumors that a vampire may be returned human by a strong witches’ spell, but these things are false truths. It is the job of the one who turned the half-fledging, referred to as a sire, to bring them their first meal to complete the transition. Once the half-fledging has fed for the first time, the process is complete, and they have become a member of the living dead.

Vampire Ages and Powers

 

 

Half Fledging


Creation until 48 hours old


-Ability is retained to still walk within the daylight without being burned or scarred


-Supernatural strength above normal is gained as well as speed and increased healing


-Skin pales and craving for blood starts, eventually intensifying towards the second day


-Will either die or drain a donor until they die if the sire is not present and has not provided a first meal


-Has developed retractable fangs but cannot manipulate them until their first feeding- they are as a default, in retracted position.

Fledging


3 days until 5 year


-A fledging is entirely dependent on it’s Sire. If a fledging is abandoned during this point it is possible that the fledging would lose control and act upon bloodlust. During this period of time the fledging is taught how to seek willing [and occasionally unwilling] meals. The Sire is always, but especially at this point, the sole being responsible for the actions of the fledging, which is why instruction is generally given at this point in time even if the turning was accidental or spur of the moment. A fledging who does wrong is essentially serving their Sire’s head on a platter to the Oligarchy


-They must feed once every night as they are extremely dependent upon blood. If they do not feed once per night they will eventually grow weaker and their bloodlust will be uncontrollable by the third day of hungry. If they do not feed by this point, they will die. The amount that they need to feed is roughly one entirely drained human or several different humans at 'survivable' feeding sessions; a vampire must drink around 6 quarts of bloods a night ( a human body contains 5.6 quarts total) to survive.


-They have basic mind reading abilities and telepathy; they can send messages to any species and receive telepathic communication back from those which are capable of it. They are able to send thoughts, feelings and memories through this communication.


-They have empathy at the same degree that even an Antediluvian vampire would have; they can ‘smell’ others emotions naturally unless they are creatures which are otherwise able to mask them, such as older vampires and species of magick. They are not yet capable of masking their own emotions.


-If trained, a fledging is able to put up basic level mental shields that can block out most disturbances. They would not be able to block their Sire and would always be receptive to their Sire’s mental pull. They would not be able to resist a message or mind purge from a vampire older than they are.


-They emit lust, but the pull is not as strong as those who can manipulate it. Humans and other species which cannot see the vampire's lust will be attracted to this pull, making them more likely to become prey. No matter what the appearance of the vampire previously was. Vampire's Lust creates a temporary veil of blindness to a mortal's mind, though at this development of the power it is easily resisted.


-Exposure to sunlight would take five seconds to kill a vampire at this stage; anything under five seconds would cause severe and extensive burn scarring but the vampire would still live.

-A wound will heal faster than a human but still relatively slow; the healing time is cut in half from however long it would take a mortal to heal from the injury. Superficial marks like papercuts will heal automatically, and a vampire will deflect most bullets, but a stabbing would could take up to a day or two to heal- though it would not slow down the vampire or weaken them vastly.

Naif; 5 years until 50 years


-Fully developed Empathy


-Exposure to sunlight is now increased to about ten seconds; anything under ten seconds would cause severe and extensive burn scarring but the vampire would still live.


-Basic mind reading powers; communication telepathically becomes easier and with more of a flow. Some are able to communicate with more than on individual at once.


-Mental manipulation- to a small degree- is possible at this point. A vampire finds they are able to manipulate the mind of a non-gifted human easily. They are able to plant ideas but not steal memories; the mental manipulation is typically limited with eye contact or flesh on flesh touch with the one who is expected to receive it. A vampire is not able to manipulate another vampire’s mind or a creature of any other species unless they are half human and half the other species.


-Vampire’s lust is present but not yet fully developed- they may be able to pull weaker gifted mortals and on default are able to manipulate an ordinary human. They are not able to disguise the use of the power and any non-human being would be able to spot it. A human may become aware of its use for a second or two during the process but they would not be able to resist- stronger gifted mortals would be capable of fighting it off with ease.

Equidistant





51 years until 150 years


-Fully developed Empathy


-Exposure to sunlight is clocked at about sixty seconds; anything under sixty seconds would cause severe and extensive burn scarring but the vampire would still live.


-Fully developed mental communication and telepathy


-Vampire’s lust is more advanced and a vampire gains the ability to manipulate it. They are so good that if they discover they are able to control it, they can use it on a human without their awareness of it for even a second. The pull is so strong at this point that it can transcend orientation, and a vampire can draw even a heterosexual individual to become attracted to homosexual relations and vice versa. They are more able to put gifted mortals ‘under’ but this is not fail proof and with concentrated effort a more powerful gifted mortal would be able to break through. They begin to see that their powers can work on weaker vampires as well as members of other species that are weaker in nature.

Adult



150 years until 999


-Fully developed Empathy


-Exposure to sunlight is clocked at two minutes; at thirty seconds extensive irreversibly scarring would appear, and anything under thirty seconds the ability to heal is possible.

-Fully developed mental communication and telepathy


-Vampire’s lust has an undeniable pull, and a vampire is able to manipulate it well. They are able to attract humans and even gifted humans to them without a struggle, and it would take sufficiently concentrated effort by a gifted mortal to break free from the vampire’s pull. An adult vampire is able to use its powers more effectively on other species now, and is able to engulf those of equal strength and some of slightly stronger, though a fight for power would be present in these circumstances

Antediluvian


1000+ years


-Exposure to sunlight is at its maximum of five minutes. At two minutes irreverasble scarring would start and by four minutes and thirty seconds the vampire would be severely disfigured beyond recognition, but it would live.


-Fully developed Empathy


-Fully developed mental communication and telepathy


-They are able to cast vampire lust on vampire weaker than them and all mortals. Resistance is almost entirely futile. They are able to cast vampire lust on other species and are usually effective- they can cast the power on individuals of other species that are stronger than they are, and have a fifty fifty chance of being successful. They are able to manipulate it fully, they can strengthen or weaken the lust blanket over another’s mind at any moment.

History of Vampires

 

The history vampires is rumored to be before the dawning of mankind and before the starting of most life on planet earth. Ancient legends depict four original vampires which all vampires hail from, which is often referred to as the four bloodlines.

Ehon, Ashauh, Uzaakx and Etritec are the names of the four demons who are said to have been the first and only demons to have developed the 'mutation'. None of them knew each other personally and were all inhabiting different spaces of the world at the time. Rumor is that these four demons at the time had been the first demons to inhabit earth for long periods of time without returning to the underworld. It is thought that their lack of returning to their homelands is the direct cause for the mutation, although this is disputed by many, for in modern times demons have managed to last longer without mutating.

At first, the four only began to crave blood. Demons do not naturally need to feed upon anything on the earth to sustain themselves, and it became apparent to the four demons that if they did not consume human blood they became weak and fatigued. It was Ashauh whom discovered that it was possible to turn a human into a similar nature as they were. They became weak to sunlight and dead during the daylight hours. The first four demon-vampires did not die by sunlight, but all of their fledgings did. Soon the demon culture rejected the four mutants and they adopted the title human often gave them, cultivating their own culture by putting emphasis on bloodline and turning humans as they went.

Of the four demons, only Etritec is rumored to be alive. The other three demon-vampires have been thought to be slaughtered, but there is no evidence that proves that they have.

Social Structure and Oligarchy

 



Vampires are not naturally civilized, sociable creatures in their nature. They have been trained to behave a certain way after hundreds of thousands of years of error. Naturally a vampire is a destructive, bloodthirsty and solitary creature, but over the years, as the bloodlines mixed and degenerated different temperaments emerged. Those who were able to grasped powers and idealized a peaceful, humanitarian approach to feeding and dealing with humans. In other places, tyrannical powerful vampire leagues swamped and overrun the peaceful ones and demanded an iron fist be placed on the indigenous people of earth, that the humans would becomes slaves to supernaturals.


Within time, a monarchy emerged in Somalia called "Agency for Dominance" or AFD. AFD encouraged vampires to create monarchies in their countries, states and cities, and under their leadership they released "Universal Theocracy of Rules And Regulations for All Supernatural Beings" a document rumored to be thousands of pages long, detailing 'the rules' of the monarchy. Bloodlines began to be emphasized at this point in time and they have always been important since. Of the four bloodlines recognized, the AFD members hail from Etritec and reject all other bloodlines. They have a list of recognized governments of the world, of which The Oligarchy of Schydar is listed, and therefore under their protection.

In the last three hundred to four hundred years new bloodlines have begun to emerge, thought to be the result of mixing bloodlines to such a degree that they no longer retain the similarity to any of the four original.



© 2013 Phoenix


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Added on April 9, 2013
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Phoenix
Phoenix

Ottawa, ON, Canada



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May redo Entered the Glare In Glass will be taking out a few other books since they are not doing so well on reviews. Till I know for sure there will be more readers to read them. But always going to .. more..

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