Strengths and WeaknessesA Chapter by NikkoFor every five strengths a kitsune acquires they must choose one weakness.
For every five strengths a kitsune acquires they must choose one weakness. Your kitsune self will know when to choose a strength and a weakness, which are all listed down below. A Ninetail doesn't have to choose weaknesses along with strengths. I recommend making your own copy of this list and keeping track of both. Just remember; you will usually gain your next tail before you choose even half of your strengths in one tail, but you can always go back to strengths from previous tails and choose them.
Onetails: Quenched: The ability not to lash out to the first essence you sense when in need of it Longevity: The ability to go longer without feeding off of an essence Bewitching: The ability to practice magics besides your own element, such as Ju-Fo or Akasic Strength in Weakness: The ability to draw strength from your element in times of need Element Meditation: The ability to specially meditate, after which your magical energy rises Concoction: The ability to form balls of foxfire that can be used for thrown weapons, lights, or playtoys Premature: The ability, if enough power and practice is put into it, to choose strengths from a few Tails in advance
Twotails: Revival: The ability to revive an essence after feeding on it using sources of magic including your own 20/20: The ability to feed off of an essence if the material is within your sight Nature’s Blessing: The ability to live through harsh weather without it targeting you, such as lowering the possibility of hit by lightning strikes or sometimes even narrowly missing a tornado’s path Healing Touch: The ability to have blood with slight healing properties. This can heal you and others faster than average if they come into contact with your blood Sixth Sense: The ability to talk to other species, whether they are plant or animal Blinding: The ability to completely blur someone’s vision for a few moments Kleptomania: The ability to steal most small items without being caught Photographic Memory: The ability to perfectly remember any significant event, such as a huge party or wedding, and be able to play it back like a video Future Glimpse: The ability to see a few seconds into the future at times when something important is about to happen
Mind’s Eye: The ability to predict moments of important future events Respiration: The ability to hold your breath longer than average Watching You: The ability to detect nearby entities, kitsune or not, and know or have the ability to figure out who they are if you already know them Deep Slumber: The ability to “hibernate” and gain energy quickly, shield yourself from a small amount of harm, or heal faster than average Clueless: The ability to hide clues of your true form when in another, such as fox ears, a fox tail, and a fox shadow Cripple: The ability to stunt an enemy’s attack as long as your power can overcome the attack on its own Sheathed: The ability to have claws which you can retract while in your human form Shinigami Eyes: The ability sense the death of a person or animal that you know without knowing who it is
Horizon: The ability to shapeshift if the element material is within your sight Charm-maker: The ability to create magical talismans that give the wearer small benefits, such as being appreciated by others or having an increased sense of logic Impassive: The ability to be less overcome by strong emotions Exchange of Health: The ability to heal anyone’s wound, besides death, whether it is physical or mental. However, afterwards, you gain the wound yourself Revelation: The ability to know if someone is lying or if they are telling the truth Chances: The ability to decrease the probability of a certain event happening Librarian’s Monocle: The ability to skim through small amounts of writing with your eyes and obtain all the information Last Breath: The ability to use someone’s dying moments, including your own to completely protect you or another person as long as you are in contact with the dying person until they die Toxic Sense: The ability to detect any unidentified poison in food or water Weightlifting: The ability to have enhanced strength, such as being able to lift loads 1 ½ - 2 times greater than average humans
Sustenance: The ability to preserve objects such as plants or wood and put them into a frozen state Restoration: The ability to regenerate small parts of your body, such as hands or pieces of your skin Dream Visitor: The ability to enter and manipulate others’ dreams to a certain extent Remedy: The ability to somewhat manipulate health, such as healing someone from a simple virus like a cold or the flu, plus having a healing effect on internal organs and bones Attacker’s Echo: The ability to create dense balls of mana and, if in battle, absorb some of your enemy’s attack and reflect it back at them Power Thief: The ability to steal another person’s ability as long as it is not as powerful or more powerful than your own Copycat: The ability to replicate any action you have ever seen as long as your body is capable of it Foreboding: The ability to somewhat predict the events that will take place in the next few seconds, especially in battle Reobtainment: The ability to bring a small object back to your if you lose it
A Strong Wind: The ability to cause small objects to hover Invincible: The ability to fight others of medium strength without gaining any serious injuries Swift Endurance: The ability to travel very quickly and lose little stamina Moonshine: The ability to draw strength from the full moon and nearly become as powerful as a Ninetail when in the light of one Subliminal: The ability to manipulate the unconscious mind, bringing back memories and thoughts from the back of others’ heads Outline: The ability to draw small objects, such as bananas or cardinals, and have them become reality Inari’s Blessing: The ability to raise all forms of physical, magical and mental defense powers as much and as long as your power can uphold it Defenseless: The ability to send a mental wave into another’s mind, blocking all of their thoughts and making them very vulnerable Radar: The ability to know where any unidentified person or item is as long as it is within one kilometer of you
From The Depths: The ability to summon objects or animals relating to your element Haven: The ability to create a forcefield around you that protects you from all enemies unless they are equally strong or stronger than you Fading: The ability to turn invisible or camouflage Depletion: The ability to draw from others’ strengths, making them weaker and you stronger in a certain field Remorseful: The ability to curse objects or people, possibly severely weakening or even killing them if the hate and anger put into the curse is strong enough Celestial: The ability to gain a form made of stellar energy whenever you are at the peak of your strength Health Perception: The ability to detect foreign matters such as viruses, diseases, and narcotics in another’s body, including your own, and heal them to a certain extent Wishful Thinking: The ability to give yourself and any other person one wish, as long as it is not beyond your powers Phantom Flight: The ability to create a wing apparition and be able to fly for as long as your power can uphold it, usually no longer than a few minutes
Curing: The ability to make willing kitsune human Telepathy: The ability to send other kitsune messages through your mind no matter the distance between you Power of Magic: The ability to surround oneself with the 13 elements; this is mainly the manipulation of energy and the elements Countermanding: The ability to negate anything’s existence, whether it be a living organism, an inanimate object, or a small power, besides other kitsune Skywalking: The ability to walk on air, treating it like a solid matter and giving you a greater maneuverability in your environment for a limited amount of time Dissipation: The ability to disintegrate inanimate objects and even small living organisms, such as rodents, dogs, and plants Interpretation: The ability to read a book during a battle and strongly enhance all of your weapons and fighting techniques Binding: The ability to rob someone of their movement for 10 minutes. During this time, they cannot be killed, but they can be severely damaged and killed afterwards Helios: The ability to send a ray out of your body and put everyone within a 15-yard radius into a deep sleep which they will only awake from after 5 hours unless they are equally powerful or more powerful than you
Ninetails: Safety: The ability of keeping your soul from being drained unless it is by the Oni Baneless: The ability to never get poisoned unless it is a special, very powerful concoction made by the Oni Telekinesis: The ability to manipulate objects, living or nonliving, of any size to do anything Ethereality: The ability to manipulate the spacetime continuum, which can create dimensions, create copies of yourself in them, form black, white, and wormholes, plus travel through spacetime and enhance your attack techniques. Spacetime manipulation is basically the power of the universe Prudence: The ability to feed off of the secrets of the universe, quenching one’s thirst and giving oneself extraordinary knowledge Cheating Death: The ability to bring someone back from the dead if they have just died Self-Destruct: The ability to destroy armies and extremely strong enemies in a suicide attack Anyplace, Anytime: The ability to teleport into any place or any time, such as heaven, hell, or even inside a person’s body Omnipresence: The ability to be everywhere at the same time
Fraternal: The weakness to not be able to cast strong, if any, magic on another kitsune Ravenous: The weakness that if very hungry, you will completely drain an essence, leaving nothing but wasteland Choose Wisely: The weakness of having to choose another weakness for every three strengths Slow-Minded: The weakness of having less reflexive tendencies than other foxes Carnivorous: The weakness of feeling nauseated and possibly throwing up if you eat more plants than meat in a day Restless: The weakness of only being able to sleep in a room resembling a burrow Funeral: The weakness of knowing when a fox dies, making you incredibly sad a lot of the time Tender: The weakness of being very sensitive to heat and cold Essenceless: The weakness of not being able to become a fox unless you are near an essence Old Habits: The weakness of needing to eat regular food and water to survive as well as feeding off of essences Daemonophobia: The weakness of having an ongoing fear of the Oni Attention to Detail: The weakness of having to focus more than usual to disguise your ears and tail Broken: The weakness of experiencing grief, anger, envy, and other negative emotions twice as strong as usual Feckless: The weakness of feeling especially useless, sometimes to the point of depression, when in the presence of a kitsune with more Tails than you Detrimental: The weakness of feeling mental and physical pain if your element is harmed or destroyed in any way Backstabber: The weakness of losing the respect or even the friendship of others if they are told you are a kitsune Depraved: The weakness of feeling guilty if you take more than a slight feeding from an essence, harming it If you do not want to choose another strength or weakness, you can strengthen one instead. However, you can only strengthen a strength or weakness once, and you can never change a choice that you have made, so choose wisely. © 2017 Nikko |
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Added on June 13, 2017 Last Updated on June 20, 2017 AuthorNikkoAboutGreetings. I am an experienced kitsune that would like to share my knowledge with all other kitsune (or potential kitsune) around the world. I have this account simply for writing my "13 Elements" se.. more..Writing
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