Gameplan- My Beginnings to a gameA Screenplay by Eric Kaunim in video game design and these are some notes to my game idea. I'll update it over time
The game is set in a dark-age-like setting, but some technologies are controlled by magic, which is utilized through different means, such as creatures and wizardry. There are four class choices, Warrior, Wizard, Technician, and Ranger. Class Types and Skills
Warrior- Tank- Specialist in armors and defensive skills. Creatures are more susceptible to defensive behaviors. Brute- Specialist in weapons and aggressive skills. Creatures are more susceptible to aggressive behaviors.
Wizard- Elemental- Powers that revolve around elements like water, fire, and earth. Creatures are more susceptible to aggressive behaviors. Essence- Powers that revolve around life, like reanimated corpses and monk skills. Creatures are more susceptible to defensive behaviors.
Technician- Electrician- Allows greater vehicle usage, can hack into camera systems and enemy turret systems. Creatures are more susceptible to defensive behaviors. Tactician- Can use drones. grenades, and sabotage equipment. Creatures are more susceptible to aggressive behaviors.
Ranger- Trainer- Specialist in creature technologies, training and tracking. Creatures susceptible to neutral behaviors, and can be used for spying, defensive positions or aggressive attacks. Seeker- Ability to use rifles, scopes, and distance technologies. Creatures susceptible to neutral behaviors, and can be used for spying, defensive positions or aggressive attacks © 2009 Eric Kaun
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Added on April 5, 2009 AuthorEric KaunSun PrairieAboutI'm a writer and artist at heart, but its been a while and I need to get back into the groove. I'll be writing as i can, and i'll post some of my stories actually completed already. more..Writing
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