part o1 -- start the gameA Chapter by EgressA grin grows on your lips as you opens the game you have bought. Plenty of people recommended it to you, telling you stories about it that you can't resist any longer. Who doesn't love a good horror game? Adrenaline pumping on your veins are drugs. The game opens with a black screen. There is a high pitched whistle that grows louder until you wonder if your neighbours would hear--and it stops as pictures slowly fades in. A painted down girl--monochrome and shades of pink--looks up and faces you, mouthing words you can't comprehend. Seeming satisfied having imparted the message, she turns back to the path out from the forest. If you focus on the background, there is a faint silhouette of a large house. Is that where she is heading? That sounds so much like a cliché of horror genre. The mansion is built from stones. You hear no sound as she opens the door, none other than the sound of her footsteps on the cobblestone path into the wooden floor. The girl looks around, wide eyes taking in the interior of the house. They are in a decent condition, orderly but dusty. A wind blows and the scene ends, leaving you in control. You--she walks down the hall, opening and inspecting a cupboard nearby. There is a torch, seemingly in a good condition. You turn it on and it seems to work fine. You might need to get more batteries for later, though. The cupboard holds nothing else but small candles. It could be a light source but it would be too troublesome. You close the cupboard and take a step back, turning to face a door. There is no tutorial popping up to familiarise you with the controls. It seems rather strange but you shrug it off--the controls are the ones most games use, you could just press keys that usually are important and check. The i key opens up the inventory, the shift would make her run, t key would light the torch. You expected that. Now it's time to move on. This door opens with a slight creak, but nothing comes out of it. Safe. Slowly, as not to rouse the life sleeping inside the room, you enter. It is a dinner hall. There is a long table, housing at least a dozen chairs, still quite clean for a place like this. Whatever fabrics are there are yellowing from age, but they are intact like the silverwares. You explore the room to find batteries underneath a chair. With that in hand, you leave. You are waiting for something to happen. The music is rather ominous--soft and foreboding--and it simply adds to the appeal. You walk around, trying to find another room before you try to see the upper floors. There is one"a built in wardrobe with several thick coats inside. Seeing nothing, you walk upstairs. The light is slightly darker. There are dark splotches on the carpet, making the burgundy turn dark brown. On the doors there are scratches. You chose to go to the left one first. You grope for a light switch. It is a billiard room. The trail becomes more prominent, stains growing larger, until it ends under the table. You check to see bones underneath. The door bursts open, slamming against the wall as the song rises into a crescendo. A faint silhouette stands on the doorway, white dress billowing behind her. Welcome home, sister, she says--her voice sounds like a teenage male's--I missed you. And the character smiles. © 2011 EgressAuthor's Note
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Added on December 27, 2011 Last Updated on December 27, 2011 AuthorEgressIndonesiaAboutA fourteen-years old girl with minimum writing experience. I'm planning to get better! On the way to plan several novels, including two murder mysteries. WILLING TO BETA. This means I'll read your w.. more..Writing
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