Theorised MagicA Story by ChaosRisingA short description of the basics of magic in my Volumes.The Aspected Levels
All mages know that cast magic is aspected magic. Each mage draws their
power from a seemingly infinite source, like a mosquito draws blood from a
cattle-beast. This stage in magic is known as the "source", and each magic has
its own form of source, usually tied indefinitely to a realm.
When pouring the energy through the barriers of a realm, the source power
is fractured and diluted, creating a power less so raw and uncontrollable. This
segment in the wellspring's life is the "essence" magic.
The final composition of magical power is the common usage of an aspect's
form, when the power is fully aspected and is altogether a new material. Humans
are capable of using this magic easily because now the energy is malleable, and
this is known as the "element" magic.
Distinctions between the three entropic levels of energy can sometimes be
difficult to perceive, let alone understand. A simple example of clear borders
is the changes in energy through shadow magic.
The source of shadow magic was long considered to be the being of shadow
himself, the menace Sythain, but during the events encompassing his return, it
became clear that there was a new factor. Voithrae is the name given to the
source of shadow, or void. A hungry, clawing, and malign force that verged on
Chaos. Subsequent dilution of this force led to the essence form called Naephet,
terrestrial darkness. Characterized by a brooding black flame that sought to
engulf the old order returning, Naephet acted as the hammer by which the element
was battered, the element being Sythis, the element of shadow.
The Wellspring
Now, the magical energy is drawn from a source, which is in turn taken from
another, larger source. Over three-hundred years ago, this Origin source was
coined as the "Wellspring". Theories began arising as to the formalities of
magic and this Wellspring's properties. Tying this source's entire being to a
single realm was considers ludicrous, and so it was believed to be an infinite
web, and human actions both take, and in some ways give back the energy.
Reciprocity among all cycles ensures equilibrium in continuum.
Druids gave us the "All-Heart" theory, analogizing this power source as a
heart, to all living things and terrestrial existence. Taking even the smallest
amounts of energy to create medium to large scale spells is the opening of a
wound, and the process from the "artery" to the caster is a hazardous thing.
When large amounts of energy are released, the danger comes from a "capillary
reaction" in which the flow cannot be stemmed and the caster will subsequently
die. These "veins" that support the energy are called voidstreams, or
voithestren in the elder tongue.
Another theory originated from the Korseki mages, they called the All-heart
a star, using the same basic principles as the All-Heart theory, with some small
exceptions. They preferred to believe that the star was a being of Chaos, and
the power itself was malign. It was from these mages that the term voidstream
was taken.
Binding Of Power- Spells and Rituals
Magics are reserves of power given animation within the laws of restraint
and imagination of the caster. All power originates from raw energy, and the
careful dilution over space and time is essential for humans. Refined,
maneuverable magic is what is commonly used for spells and rituals.
When a spell is cast, it takes the form of a simple animation within a
burst of energy, like a manifestation of fire. Sometimes a mage will employ the
use of baubles to aid him during casting, and to allow smooth reaction. During
battle, a sorcerer will use small blasts of harmful energy without much thought
as to the preparation. These are spells. Spells can range in complexity and
enormity over three simple classes, lesser, basic, and great. Each requires
small amounts of energy and this power need not be bound.
A ritual is a complex and large-scale binding of energy to one or more
command. Since energy is a free-flowing and difficult substance, the magic
requires binding.
Through the use of words, especially in elder tongue, the animation is
given a stronger impression over the power, much like pressure unto a mold.
Glyphs or arcane symbols are different, easily trapping the power necessary for
the ritual's needs. Gems or chains are much the same, holding or absorbing
power. Preparation is usually required of curses, and so most curses are
generally accepted as rituals.
Mages and Priests
Mortals cannot use Source magic, and would probably die in it's presence.
As for Essence magic, it's still very dangerous- only a few humans in all of
history could possibly wield it. The Element of a magic is its lowest form- the
only kind used by mortals, and still not a gift given to everyone. Using magic
drains a mage, however. They can only cast so much before the trauma kills
them.
Priests take their power from a deity, which means that the costs are far
less weighty for them. On the other hand their magic is far more…
narrow-minded.
Here are a list of the four common Elements:
Fryth- Fire, most common.
Zyhr- Water.
Reth- Air.
Roth- Earth.
Whereas the clever mage could use Zyhr to breathe underwater, and tamper
with Reth to create Leht- the form of Ice- priests cannot be so creative. They
must follow the magic of their deity and cannot deviate. Should their god die- a
thought so ridiculous before the Shadow's return- then their use of magic is
terminated.
© 2012 ChaosRising |
StatsAuthorChaosRisingOntario, CanadaAboutMy favourite books of all time were Steven Erikson's ten glorious volumes of The Malazan Book Of The Fallen. Now that's what I aspire to! more..Writing
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