Little Greyton Chapter 3A Screenplay by BobbybertaGame script for a Vertical Slice - equivalent to a TV pilot. Played on an iPad or Tablet you explore different scenes and interact with people and objects, as Serenity.Black screen with text.
SERENITY At the time it never occurred to me how out of place Maximo was in Little Greyton.
Why would the mega-corp responsible for all technological infrastructure in Europe, choose such a sleepy suburban town to build a help centre?
I know there is more to these converted factory walls than my employers want to let on.
But it is only by spending time outside of them that I have come to understand who I am and why I was created.
2. Town Crowds of people bustle across shop fronts, notable shops: Smile (groceries), CopyTime (printing), Borderless (gallery), Queens Head (pub) and Woody's (bookshop).
NARRATOR Little Greyton's town centre, people hurry from place to place bound by their idea of freedom.
Serenity, you are free to move how you desire, you don't need to be trapped like these people. Go and and explore like you were created to do.
I will always be here for you.
[Decision - location] Bookshop [6] Gallery [3]
Choice - Bookshop [6] [Clicked on Woody's door]
Choice - gallery [3] [Clicked on Boaderless door]
3. Gallery Sound of door opening a closing. Light spacious room, walls filled with large canvas photographs. Smaller illustration towards back. GAYLE studying image. [On enter scene]
NARRATOR Gayles Gallery, I know you have been here before. But take a look around, something might inspire you.
[Scroll across scene]
[Click on photograph]
NARRATOR This technique isn't human. The methods uses to develop the film would have to keep pin point accuracy and timing. Maybe Gayle knows more.
[Click on illustration]
NARRATOR I'm so proud of your work Serenity. The way you use ink and paper to express images inside your head. You really do exceed expectations.
But it is a shame Gayle hasn't put the illustrations in the window; that is where the best work goes.
[Decision - location] Talk to Gayle [3] Leave Gallery[4]
3. GALLERY...cont'd Gayle is facing you. [Click on Gayle]
NARRATOR There have been up's and down's in your relationship recently. How do you want to start the conversation?
As always I'm here for you, helping you through the conversation.
[Dailogue - decision - Q7] Positively [A1] Neutral [A2] Aggressively [A3]
Choice - good [Q7.A1]
SERENITY The photographs are beautiful. Who are they made by?
GAYLE That other tin can did 'em, he did. Curtis, like. My duck, I wanted to ask, did'ya hang with 'im, like? Cos he's well good, you know?
[dialogue - decision - Q9] Very Well [A1] A Little [A2]
Choice - neutral [q7.a2]
SERENITY Hello Gayle, is the gallery well?
GAYLE My duck! How's yous? It's been too long, there ain't be no one around to chatter to. Anyway's there be a sessh tonight, what with these new snaps. Hows the sketchin going, doya have any more ta hang on tha wall?
[Dialogue - decision - Q10] Almost [A1] No [A2]
Choice - bad [q7.a3] SERENITY (Annoyed) Gayle. My images are at the back of the gallery.
GAYLE Don't be like that Duck, there be a new tin can in the club. You gotta let the down feeling go on holiday, you know? Let the breathing happen and take life for what it's worth. Hows' the morning been going for yous?
[Dialogue - decision - Q11] Not well [A1] O.K. [Q10.A2]
Choice - very well [Q9.A1]
SERENITY Yes I do. Curtis has shown me the photographs before. They really spoke to me.
GAYLE They look well ethereal; like that painter bloke. What's's name? Turnip... No Turner. Well anyways, we're puttin' on a show t'night and I'm well lookin forwards to it. It'll be a storm.
SERENITY I am glad the photographs will be seen by many people.
Choice - a little [q9.a2]
SERENITY A little, but I have never been close enough to Curtis to have a conversation. Curtis tends to avoid others at the factory.
GAYLE We had a proper good chinwag, didn't we? He was well excited. Anyways, hows you going my duck?
[dialogue - decision Q10] O.K. [Q10.A1] Not well [Q10.A2]
Choice - Almost [q10.a1]
SERENITY I have been sketching the fields, but do not have any finished illustrations.
GAYLE Luv a duck, the fields are well lush, init? Anyways, I've got to go and wash the pictures. TaTa.
Choice - no [q10.a2]
SERENITY I do not have anymore illustrations. I have been working at Maximo because people stare at me when when I am in town.
GAYLE You shouldn't worry about other people, my duck. We ain't afraid of no walking tin can, are we?
[Dialogue - decision - Q12] People should have more respect[A1] You do not stare? [A2]
Choice - No [Q11.A1]
SERENITY It started well. Then I thought Maximo sent the scientist's to find me, and I have been worried since. I have been so worried I hid my illustrations away.
GAYLE Them Scientists don't care about you if they don't notice that yous not there no more. They care 'bout nothin'. My duck, don't worry 'bout nothin, yous sketches are well good.
SERENITY I have a place to be. I will come back tomorrow.
Choice - Respect [Q12.A1] SERENITY I do not stare at humans because they look different. Why should they stare at me.
GAYLE There ain't no different between us, duck. Just because you be a walking tin can, don't change nothin between you and me, does it?
Dont you think 'bout them others no more. They gotta have ta learn more manners.
SERENITY Thank you Gayle.
Choice - Stare [Q12.A2]
SERENITY Do you feel comfortable around me?
GAYLE There ain't no different between us, duck. Just because you be a walking tin can, don't change nothin between you and me, does it?
SERENITY Thank you Gayle.
3. GALLERY...cont'D 2 [Scroll through Gallery]
[Click on door arrow to leave] NARRATOR Gayle seemed well, she was one of the first people you spoke to when you first ventured into town, all those months ago, but there are still many places you haven't been into. Much the same, Woody's bookshop door is highlighted. NARRATOR Little Greyton feels like it has stood here, next to the river Avon for hundreds of years; and maybe it has.
Before Maximo, the factory made chocolate but even before the industrial revolution, Little Greyton was a thriving market town.
Now it acts as a residential area for people wanting to work in Bath or Bristol two independent cities declared self-sufficient by us; Maximo.
5. Bookshop Floor to ceiling is covered in books. ADAM in far corner. BRODERICK behind counter half hidden behind books. SERENITY walks up to ADAM. NARRATOR Woodys, Broderick's book shop. Floor to ceiling it's stacked haphazardly together. It's unclear if the actual structure of the shop is held together by these books.
Nestled between the stacks is Broderick, right at home, and with him Adam.
You know Adam, remember, from the factory? I talk to him too.
[Click on Adam]
SERENITY A book shop?
ADAM A place of knowledge.
SERENITY Knowledge can not be stored in a place.
ADAM Books contain the knowledge not stored in our systems. Fiction.
SERENITY Fiction?
ADAM Writing that is not as strange as the truth.
SERENITY What truth does fiction tell?
ADAM How we were created. And how the world did not accept us.
SERENITY Then these books, tell of a truth I do not want to be part of.
Adam makes his way towards Broderick.
NARRATOR I wonder what they are going to talk about? I think you should listen in to it.
[Click on either character to continue.]
Broderick Back again I see are we, and so soon?
ADAM I am a fast reader.
BRODERICK I know it's a stereotype and I don't want to offend you, as you have your own views and opinions. However I did expect you to enjoy the literary wonder that is that book.
ADAM Science fictions shows me my history. The narrative birth of my people.
BRODERICK Well, not all science fiction depicts the birthing of your people. As a matter of fact, Robots are often portrayed as humanities evil overlords or disciplinarians; the very antonym of what it means to be human.
ADAM Is that why the Maker is so passionate for us to do good?
BRODERICK Robots, are a literacy wonder and it is somehow our blessing that it would be here that Robots would become our reality.
Many people believed that robots would become conscious, thinking individuals, but never this side of the century. The world is still unprepared for what you have to bring.
That is why the Maker so passionately expresses a positive need to build a lasting relationship between us and them, to create an our.
NARRATOR There's a lul in conversation, it would be rude to jump in, but isn't this so exciting? Finding out about other peoples passions.
Did you want to interrupt their conversation?
[Decision -dialogue - Q2] Interrupt [A1] Continue Listening In [A2]
Choice - interrupt [Q2.A1] Serenity joins conversation.
SERENITY You write?
ADAM Short narratives.
BRODERICK Serenity, it is such an honour and privilege to partake in your company. Gayle has spoken many wonders of your skills and artistic ability.
When I first laid eyes on the ink narratives attached to her walls, I was simply astounded. The message spoke so fundamentally to me.
SERENITY Thank you Broderick, it was impolite of me to step into the conversation. I was just surprised that Adam is creative.
BRODERICK Exceptionally, his literacy brilliance is one not seen so often this side of the moon. There are marvels and wonders he express's so eloquently that the paper pages shake under the weight of the ink it holds.
ADAM I am still an amature. I believe there is a limit to my ability as an author.
BRODERICK If I may be so bold, I entirely disagree. The difference between us and you is equitable to the difference between suns and stars.
They are of no difference and that is what we are. Regarding any creative endeavour, suggests that a sun could write as well as a star and therefore the sky is the limit.
SERENITY If the Maker can inspire us, then we have the ability to inspire others.
ADAM Maybe on day I will publish something.
SERENITY Why not tomorrow? I have an idea, meet me for lunch.
Choice - listen [Q2.A2] ADAM I enjoy creating a world where the ideas are seen from a robot perspective.
BRODERICK The marvel of reading a creative work by a creative mind is something I myself inspire to do. Reading your work would thoroughly satisfy me.
ADAM When there is more content I will let you read the narrative.
BRODERICK Do let me know when you have finished, I simply; can, not wait. It will be a revolutionary piece I can just tell.
I shall see you tomorrow then when you have finished that book you are reading.
NARRATOR Go on, go talk to him. We could make use of his skills together. We still need to persuade the public of our good nature.
Go ask him to lunch.
[Click on Adam]
SERENITY You write?
ADAM Short narratives.
SERENITY I have an idea. Meet me for lunch.
5. Bookshop... cont' Adam leaves the shop and Broderick get's back to reading behind the counter.
NARRATOR Adam's leaving to find lunch. I have told him you will either meet him at the canteen or the pub. Your choice.
The door clicks shut behind Adam, Broderick has such a great collection of books, I really do envy him.
[Click on door to leave .7]
6. Town Much the same as before. NARRATOR People push past as they flood out of offices into the street to find something to eat for lunch.
Don't worry about this tide of people, just make your way to lunch.
[Scroll through environment]
[Decision - location] Queens Head [8A] Walk to Town [8B]
7A. Pub Traditional English feel, counters, bar stools, farmhouse tables and comfy chairs near fires. Pub landlord Bancroft behind bar. Adam is sitting at table.
NARRATOR I get the feeling pubs in England really haven't changed that much. There are a couple of local watering holes around Little Greyton, but Bancroft runs a really tight ship here, a the Queens Head.
The other Landlords still feel a bit touchy about us walking through their doors.
Adam has already found us a table. Lets head over.
[Click on Adam]
SERENITY I have an idea.
ADAM I am listening.
SERENITY We could use our creative skills together. I could draw and you could write.
ADAM A pamphlet?
SERENITY Perfect.
ADAM But why?
SERENITY The Maker, wants us to use our skills to promote our way of thinking. It is also true that multimedia is better than single. We can connect with more humans this way.
We were told that we were created for a purpose outside of Maximo, and that purpose was for us to work out what.
The rest of the Grey in the factory still walk around aimlessly, but we have skills and now we have a purpose.
If we get the locals to believe we are similar to humans, they will allow us to live like equals.
I will let you think on the idea.
AdAM I will see you tomorrow.
7A. pub cont' Chatter of people and clatter of plates, Adam has left.
NARRATOR As Adam leaves a hushed whisper follows him out of the room. The door closes and the volume picks up. Bancroft is leaning on his polished oak counter, taking in the customers.
[decision - location] Leave [9A] Talk to Landlord [8A]
7A. PUB CONT' [Click on Landlord, Bancroft]
BANCROFT Hey! Serenity.
SERENITY Hello Bancroft
BANCROFT
SERENITY Yes, a pamphlet.
Bancroft Well I think I can be o' some service, right? I can put them up right here, like. And people who come by can pick em up, yeah?
SERENITY You would help distribute the pamphlets?
BANCROFT Sure, I'm well up for doin' what ya needs to be done. I'lls see ya round then?
SERENITY Thank you.
[Click on door to leave] Nothing new here. NARRATOR The town has quietened down as people go back to their daily routines. Smile, the local grocers seems to have it's door slightly ajar.
Thinking about it, they might have something useful to base the pamphlet on.
[Decision location] Grocery Shop [10A]
9A. Grocery Shop Standard grocery shop stacked with food and necessities. Nothing is branded and there is very little packaging on goods, everything is clear dispensers. Magasines are clearly visible. SEAN at counter watching a screen. NARRATOR Smile is well stocked with all the necessities. During the referendum when cities became independent, Maximo enforced the idea that all states should also be self sustained.
Reducing energy cost transporting goods, creating an efficient system.
The system works well, although exotic produce is expensive; it takes a lot of energy to grow Mango's in the UK.
But there are still plenty of magasines.
[Click on magasine, put in inventory?]
NARRATOR Sean has a reputation of being unfriendly, there is a self check out if you want to avoid him.
[Decision - location] Self Check Out [11A] Talk to Sean [9A]
9A. Grocery Shop cont' Sean's face looks questioning at you. See diagram to see which dialogue follows what. You ask Sean for Magasine...
NARRATOR Sean's face is pulled in disgust as we walk towards him. You need to decide how to ask for the magasine...
[decision - dialogue - Q4] Politely [A2] Casually [A1] Aggressively [A3]
Choice - Casually [Q4.A1]
SERENITY Can I buy this?
SEAN Dunno. Can ya? D'ya have any rights to own goods? You one of them stupid tin can's from down the road. Who don't have no right to be messing here.
Choice - politly [Q4.A2]
SERENITY I would like to buy the magasine, please?
SEAN Don't serve no tin can, I jus' said, didn't I?
Choice - aggresivly [Q4.A3] Throw magasine in front of SEAN, nothing happens.
NARRATOR Throwing down the magasine, you hope Sean gets the hint you mean business.
[Decision - dialogue - Q5] Explain your rights [Q5.A1] Demand purchase [Q5.A2]
Choice - explain your rights [Q5.A1]
SERENITY I am an asset of Maximo. If an asset purchased another asset that asset would then belong to the owner of the original asset.
SEAN ...You wot? You thin' I thick or summat? Well you got the wrong idea of that luv. You dunno know what you gonna start, pushing me around like that. I'm not gonna play your game, tin'o.
[Decision - dialogue - Q8] Self Check Out [11A.] Try again [A1]
Choice - demand purchase [Q5.a2]
[Decision - dialogue - Q8] Self Check Out [11A.] Try again [A1]
Choice - try again [Q8.A1]
SERENITY Please, can I buy the magasine?
SEAN I told you, tin can, I don't want no none of you in here. Get lost!
SERENITY Why?
SEAN It's jus' not right, you know. How can you act like that anyway. It's like one of those horror movies, that just don'y end well. Just go, get out, tin'o!
[decision - DIALOGUE - Q6]
Sarcastic [A1] Formal [A2]
Choice - sarcastic [Q6.a1]
SERENITY The correct pronunciation is what, I believe.
SEAN Beat it tin'o! I ain't want no tin can's in her' eva again. You tell the rest of them!
Choice - formal [Q6.A2]
SERENITY I would like to buy this magasine please?
SEAN Whatever. I don't want you back no more, k? You hav't swipe your wrist luv, that way the till pad knows who to charge.
9A. GROCERY SHOP CONT' Sean looks slightly less annoyed at you than when you first came in. NARRATOR Well, he wasn't happy, but he did serve you! That is a serious improvement. Time to leave.
[Click on door to leave Grocery Shop]
10A. Black Screen NARRATOR The sun's setting and it's time to call it a day. Tomorrow will have their own consequences but for now rest.
11A. Home A clean personality free studio flat with bed, window and kitchenette. [Click on bed]
SERENITY (positive) Another day less grey.
Start screen
7B. Route into town Long road with Town and one end and the gates to Maximo at the other, close to town there is an old Neo-Gothic church which has been turned into a community centre.
NARRATOR The road back to Maximo, time for a free lunch.
It's much quieter here as we walk out of town, the residents don't tend to walk this way.
[Click on Community Centre] NARRATOR You can come back here later, it isn't time for the Makers speech quite yet.
[Click on iron gates]
NARRATOR These iron gates inspired works of fiction and long time ago, what with the winding drive towards a chocolate factory, that is Roahl Dalh territory. Concrete road with concrete apartment blocks either side. End of the road is Maximo entrance.
NARRATOR Back home to where you were created. We are almost at the factory canteen.
I know you can feel them watching your every move, but it is also for your safety.
There are plenty of other subjects who haven't developed quite as cognitively as you and could be a harm to themselves and others.
SERENITY (shudder) The scientists watch me.
NARRATOR I did always think they over did the welcome sign on this place.
[Click on arrow into Maximo]
9B. Maximo Hallway Corridor leading deeper into the factory. Doors either side.
NARRATOR The doors slide open to let you in. Scanning your identity and logging the time, monitoring your functions.
Nothing like being back at work, is there? Now for the canteen.
[Click on door into canteen]
10B. Canteen Busy room filled with tables and chairs. Food vending machine in corner, Adam sitting at a table.
NARRATOR Adam is in the corner, already sitting a table. To the side is a queue for the vending machine.
The scientists called it nutritional sludge, but I still find it satisfying. Maybe get some later, after talking to Adam, Serenity?
Remember we need to use our skills together, creating a phamplet with art and writing to further our cause.
You can take credit for the idea though.
[Click in Adam] (same dialogue as 8A. PUB)
SERENITY I have an idea.
AdAM I am listening
SERENITY We could use our creative skills together. I could draw and you would write.
ADAM A pamphlet?
SERENITY Ideal
ADAM But why?
SERENITY The Maker wants us to use our skills to promote our way of thinking. It is also true that multimedia is better than single. We can connect with more humans this way.
ADAM I will see you tomorrow. I need to get out of Maximo and read.
SERENITY I am here, and will stay. I will see you tomorrow.
10B. CANTEEN... Cont'd Adam leaves. NARRATOR Great work Serenity, we are well on track to get Independent Thinker Status. You know, to be known as human.
Work calls, better find your way back to the old office.
[Click to leave Canteen]
11B. Maximo Hallway Same as before.
NARRATOR These quite hallways feel lifeless, no matter how many people walk through them.
Back to work.
[Click door to office]
12B. Office Small room with desk and chair. Server box on table to 'plug into net work'
NARRATOR
To work. It will be interesting to see the scope of work not done, since you have been illustrating. Find the cable to plug yourself and get to work sorting those complaints.
[Click on server box.]
13B. Work screen E-mail screen with tasks and work items. Mini-game or cryptic riddle to solve. Do not have to solve game to exit/ continue with narrative.
[Click Exit Button ]
14B. Office Nothing has changed
NARRATOR How strange there wasn't stacks and stacks of requests, someone must be doing your work for you.
Well that's good for us, we can continue developing you without worrying about the higher ups knowing what we are doing.
Time to leave and head home.
[Click to leave room]
15B. Maximo Hallway Nothing has changed. Choose door to walk through:
NARRATOR Sometimes I wonder why you don't see more scientists. I guess it is a big facility.
[Decision Location] Canteen [17B] Walk to Work [19B]
16B.Canteen Nothing changed. //unless completed riddle and there is a scientist in room to talk to// NARRATOR Wasn't that the scientist who accidentally emailed you those strange documents.
Looks like he's busy, maybe talk later. [Click to leave]
17B. Maximo Hallway Nothing changed.
NARRATOR Serenity, can you hear that strange murmuring? I didn't hear it earlier, but if we don't go now, we'll miss the evening activities.
[Click to leave]
18B.Walk to Work Nothing changed
NARRATOR Back into the fresh air, what did you want to do? We have the Makers talk, as always an inspirational speaker. Or head further down this road to the Centre, they're probably still running that data theory course you love.
[Decsion location] Route into Town [20C] The Centre Hallway [20B]
19B. The Centre Hallway Atrium with multiple doors heading of into different rooms.
NARRATOR I do love this building, it really is the height of modern architecture.
Time to get to class though: Data Theory.
[Click on Data Theory Door] Empty apart from a couple of chairs with reclining Robots. Some robots have already started and are plugged into the chairs. NARRATOR You know I can never tell is these rooms look cool and sci-fi or just scary. Empty rooms with seats always look like something is missing.
Anyway I have to leave you, I can't follow you in there. A different program takes over. Just plug yourself into the chair.
[Click on empty chair]
21B. Data theory lesson Animation/cut scene/another mini game with dialogue.
[Unplug button]
22B. The centre room Other characters are gone. Empty room.
NARRATOR You're back. I hope the experience taught you something, although it is a shame you missed the Maker, he was on fire.
Well not literally, you know. But his talk was great, very inspirational. Time to head home, back to room 44.
[Click on door to leave go to 10A. Then End Screen]
19C. ROUTE INTO TOWN Same as before, maybe quieter.
NARRATOR I'm so excited, I always to do love seeing the Maker. You know without him, you would never have been able to hear me.
Time to go into the community centre. Even from the outside it is fantastic.
20C. Community Centre Stage at front lots of people milling around. You see Gayle, Broderick and Adam together in a corner.
NARRATOR It's so busy tonight, I certainly hope I don't get stage fright. Look out for me up front.
But before I start, there is Gayle and Adam to the right, maybe talk to them.
[Click on group of people.]
21C. Maker Talk Animation of Maker talking.
MAKER My children, welcome home. If it's your first time or hour 100th time, you are always welcome here, always.
Tonight I do want to speak to you about your right to freedom.
You need to take ownership. Take ownership of your life - how you spend your time, what your working towards.
Throw away the fear of what people believe you are and embrace who you want to be.
I am the Maker, and I am here for you, and today we can make a better future.
[Animation ends]
End screen [Screen Fades]
SERENITY Another day less grey.
Start Screen
© 2016 BobbybertaAuthor's Note
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