Summoning also presents a challenge : Forum : Glass-cleaning finisher


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Glass-cleaning finisher

2 Years Ago


Glass-cleaning finisher

There's no superior centre build than the Glass-Cleaning Finisher. This even-split, red and blue construct, provides you with hall of fame defensive and finishing badges so you can make a massive impact on the two ends of the ground. This build gives you access to each of the contact dunks and dunk packages all the way around 6'10, which can be insanely tall for the amount of finesse you'll have completing in the stand. As this is not a shooting construct, you can cross out the wingspan, giving you to an extra 10 inches. Even though you're not as tall as the 7' bigs, your wingspan makes up to the elevation discrepancy, making you feel well over seven feet tall. This will help you protect the paint and shield perimeter scorers, like the elongate bigs, over seven foot centres would. Giannis Antetokounmpo is the closest real life case to this construct.

Slasher

Greater finishing than shooting is far better than an even divide because completing allows for higher ball handling and athleticism, making it a more believable construct on the two ends of the court. It is harder to take out the lights in this season's 2K, so having a greater specialty in finishing is a smarter route to take as a even split pie graph will have less finishing, while their shooting will not be up to par with the other great shooting assembles. We recommend you apply this build to a shooting guard as you will be granted more badges than every other position.

NBA 2K22 Review

You hear this said about annualized sports games every year, but this year it has a lot more truth to it than normal: NBA 2K22 is more of the same. That is great in a few ways: none of the minor changes have done anything to spoil the exceptional on-court experience, which accurately emulates the drama and fashion of NBA basketball. The accession of shot-stick aiming along with a MyCareer reskin are fine improvements, but it's becoming more difficult to ignore the absence of updates to crucial game modes while the focus on monetization only intensifies.

Between the baskets, NBA 2K22 features a handful of little updates but is otherwise extremely familiar if you have played some of the recent-year iterations. My favorite improvement is the new shot-stick planning, which allows for the challenge of actually aiming shots rather than simply timing them. The best part is that it's really hard to master and also resets the learning curve for experienced players in an effective way, and hitting a green shot -- which requires nailing the target in the meter which appears if you hold down the right stick -- is tremendously satisfying.

This system also provides some much-needed nuance to offense in the paint. Hitting floaters or crafty layups depends on having the ability to successfully aim your shot, (that's much easier to do with a celebrity like LeBron James than it is with a player away from the bench) and it generates possible elsewhere on the court. I have even found it will help lighten the blow from latency issues, which continue to plague online play, due to fewer problems with time. Maybe it's because it is one of the few things that feels completely new about NBA 2K22, but it stands out as this season's greatest addition.
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