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A Chapter by dw817
Most programmers and game writers today believe that both the graphics, still images and animated, and audio, both music and sound effects, are the "i..
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A Chapter by dw817
Today I wanted to focus on items. Not just consumable ones but magic, abilities, and spells.
I also wanted to touch on some unique ideas that Squar..
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A Chapter by dw817
When developing your own RPG or RPG Maker, please consider the absolute importance of being able to recall what it is you are supposed to be doing and..
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A Chapter by dw817
Consider having the audio of water dripping, perhaps add even a randomly occurring breathing sound. Heavy staggered and random footsteps, or crumbling..
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A Chapter by dw817
Here is what I have learned playing RPGs and what I consider a "perfect" description of team members ...
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A Chapter by dw817
These numbers are It's all how you slice the percentages. It's still going to wind up delicious if you do it right ...
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A Chapter by dw817
To generate a maze like this, fill the entire map with walls and ensure the SIZE of the map is an odd number of tiles. Let's say, for instance, you wa..
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A Chapter by dw817
Well, yes, there is the dance, the Time Warp from Rocky Horror Picture Show, but no, it's not just a pelvic thrusting in and out but a fairly complex ..
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A Chapter by dw817
Viewpoints. There are several. To list we have, topview (3 of 'em), sideview, first person, second person (yep, it really exists), third person, isome..
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A Chapter by dw817
While some if not most have little to say or it's just humorous or thought provoking, occasionally in your RPG you are going to run into one that is v..
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